Hey guys.
I downloaded Red Eclipse and I love it.
I have just one question though.
In ffa modes, the player color is green. It's not really to my taste. Is there any way to change it to let's say... white?
I appreciate any help. Thanks in advance :D
Red Eclipse server tutorial
For Windows
By SkiingPenguins, March 2011
Breakdown:
-Customize configs
-Forward Ports
-Running server
## Customizing configuration files. ##
1-> Copy the "servinit.cfg" and "servexec.cfg" from data\examples to the root Red Eclipse directory. AKA beside server.bat
2-> Open the servinit.cfg file. If it is shown as only servinit, that is fine. your operating system is probably hiding the extension.
2.1-> Remove "// " from infront of the adminpass line.
2.1-> write the password inside the quotes to your liking.
2.2-> Remove "// " from infront of the serverport line.
2.2-> Edit the serverport to your liking. Remember this for later, will be need for Port Forwarding.
2.3-> IRC Settings. Below are the commands and how they are used.
ircfilter NUMBER
defines the way the colour-to-irc filter works; 0 = off, 1 = convert, 2 = stripircaddrelay name server.irc.net 6667 nickname
adds an irc server. name defines what the irc server's name is. server.ice.net defines what the server's DNS name is.
6667 is the default IRC port, nickname is what your bot's IRC nick will be.ircbind name 127.0.0.1
use this only if you need to bind to a specific address, eg. multihomed machines (ADVANCED)
ircpass name password
some networks can use the PASS field to identify to nickserv(ADVANCED)ircaddchan name "#lobby"
adds a channel to connect to
name is the same as in ircaddrelay.ircrelaychan name "#lobby" 3
relay everything but verbose messages
name is the as in ircaddrelay. #lobby is the channel name. "3" means that everything except the most verbose messages will be relayedircfriendlychan name "#lobby" IRC
another friendly name for the relay on this channel
name is the same as in ircaddrelay. #lobby is the channel name. IRC is the bot's friendly name for the channel.ircconnect name
name is the same as in ircaddrelay.
Sample IRC Settings:
ircfilter 1
ircaddrelay IRC NuclearFallout.WA.US.GameSurge.net 6667 RE-ServerBot
ircaddchan IRC "#moo"
ircrelaychan IRC "#moo" 3
ircfriendlychan IRC "#moo" IRC-CHANNEL
ircconnect IRC
3-> Open the servexec.cfg file.
3.1-> To use a command, you must remove the "// " from infront of it. this is commenting it out and making the server not detect it.
3.2->Import Commands to edit:
sv_serverclients 16
Maximum players on your server
sv_serverdesc "My server"
Server name in Server List
sv_servermotd "Welcome to my server!"
Message of the Day, shown when client connects.
4-> Forwarding Ports.
4.1-> Coming Soon. STFU!
5-> Running the server
5.1-> To run the server, all you must do is execute server.bat
More to come, First write up :P
Attached are:
default files (incase you messed up and overwrote them)
.zip of a sample server
After making my 100 particle I have desided its annoying and I'm looking for a UI that has better menus than the default Sauerbraten one. I used to have one back in CTF edition but I kind of forgot where to get it could anyone direct me to a good interface.
With Red Eclipse being released soon, I thought I'd bring up the topic of servers with custom map rotations. I believe this feature could help with the idea of a Quadropolis map server that was discussed for Sauerbraten a few months ago.
The Red Eclipse servers can load their own maps from "data\maps\" and can have a custom map rotation list. All one would need to do to create a Quadropolis-only map server would be to extract the maps into this directory, and edit their servexec.cfg. Below are the vars that I believe would need to be changed.
sv_campaignmaps "" // campaign maps
sv_allowmaps "" // allowed maps
sv_duelmaps "" // duel maps
sv_mainmaps "" // deathmatch maps
sv_ctfmaps "" // ctf maps
sv_mctfmaps "" // multi-ctf maps
sv_stfmaps "" // stf maps
sv_trialmaps "" // time-trial maps
sv_maprotate 2 // server side map rotation of above maps; 0 = off, 1 = sequence, 2 = random
On a side note, one may want to set sv_mapslock 5 to disable all map selection and let the server choose.

If anybody remembers a while ago I posted a message telling you guys about our new game humanity pending. Well now we need your help, we figured that if we needed people who know the Cube 2 engine well that this would be where to find them. Well we've been working with adding an experimental dynamic area lighting system, it uses the exact same dynamic lights that are already implemented in the engine for muzzle flashes and explosions, the only difference is that we are using an entity that emits a dynamic light that any editor can place as if it were a one of the default cube 2 lights. Our approach works perfectly if we only use one light but as soon as we add more than one then only half of them render and a few render half of a light and sometimes everything turns green, this is demonstrated in the picture above. Our question is: Does anybody know why this is happening or how we could fix it?. If you are wondering why we want dynamic lighting, its so that we can take advantage of Cube 2s real-time terrain deformation.
-fisttech