No - you put them inside "packages/maps" .. it should be "packages/base"!
And your README states you've spent 15hrs on it .. sorry, but it's been a bit of a waste - at least in my eyes;
there's nearly no area in which the player can jump and all those corridors are just too narrow for any fighting to go on.
As quin has said this map is really an assault on eye, stomach or brain - wherever you're most vulnerable for aesthetics.
There's definitely a sign that you've gotten into the editor as such, but I think you would spend your time more sensibly if you wouldn't try to remake some complex level of a commercial game .. although it's never wrong to learn from the work of professionals .. rather more important, it seems, would be to develop your own mapping style and a feeling for sizes and strategical map layout!
What you've published here feels much more like a potential SP map, than MP - more like Wolfenstein/DooM even than Quake - fragging monsters in this enviroment would be possible, but even that is more fun if you've got some space to go dancing around them .. but it's really crucial if you want to have high-skill-level dog-fights in multiplayer!
Keep at it - just file this map under experience and let it sink into the sweet oblivion of history ;-)