AndreONEz | 2011-02-11 14:22
shadow | 2011-02-09 00:19
Monastery XL
12
points ]
 (6 votes)
This content requires the Development Branch of the game it was designed for, which can only be obtained from the SVN repository. If you do not understand this, you should wait until the next release of the game to download this content.
Originally made for the Eisenstern RPG and converted partially to Sauer for CTF, will you give this orphaned map a home?
Monastery XL
Monastery XL.zip (1.66 MB)
Bloodsport | 2011-02-08 15:52
ac_tropical
6
points ]
 (1 vote)
A medium sized Assaultcube map themed around a beach and tropical temple complex.
ac_tropical
ac_tropical.zip (18.15 KB)
DeathStarPC | 2011-02-06 18:58

I think I could improve the playermodel strafe's (automatically) when walking forward, because its a little too low.

Does anyone know where I would begin adjusting it in the sourcecode?

Example | 2011-02-05 13:19
Scaffold
7
points ]
 (2 votes)
A building site that has been abandoned during construction.
Scaffold
Scaffold.zip (928.29 KB)
gear4 | 2011-02-04 15:31

Hey guys :)

This is my LUA mod I made to make life easier for LUA scripters :) It has support for the entire HopMod server modification (still working on the windows release, will not have to be self-compiled)

Features:
*LUA scripting support
*In-game LUA scripting
*Buggy music player (if any fixes, please email it to me!!!!)

Thanks and GoodLuck :)

EDIT: SVN available on: SorceForge.NET

AndreONEz | 2011-02-01 16:08
ac_mojave
16
points ]
 (2 votes)
t-chen | 2011-02-01 13:34
MBT4
84
points ]
 (10 votes)
This content requires the Development Branch of the game it was designed for, which can only be obtained from the SVN repository. If you do not understand this, you should wait until the next release of the game to download this content.
MBT4 - only for ctf yet but also meant for capure.
MBT4
use the link below.zip (22 bytes)
antiklimax | 2011-01-31 09:34

Hi! I'm not a programmer just play with the codes :). When I tried to do a top-down camera view in an older sauerbreten (mp edition), all models -playermodel, ammo pickup, hp... goes invisible, but the camera is work perfectly. What's wrong?

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
int farplane = max(max(fog*2, 384), hdr.worldsize*2);
gluPerspective(fovy, aspect, 0.54f, farplane);
glRotatef(90, 1, 0, 0); //topdown camera
glMatrixMode(GL_MODELVIEW);
transplayer();

Thanx for the help... :)

Drekow | 2011-01-30 18:12
dcw3
37
points ]
 (5 votes)
This content requires the Development Branch of the game it was designed for, which can only be obtained from the SVN repository. If you do not understand this, you should wait until the next release of the game to download this content.
A simple map for Capture and CTF, based on an older work. Last Update: 29-December-2011
dcw3
dcw3_svn.zip (938.24 KB)
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oblivion
Created 2009-01-30 22:55
17 years 23 weeks ago
78
points ]
 (9 votes)
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8
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 (1 vote)
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14
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 (3 votes)
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28
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 (1 vote)
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 (1 vote)
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40
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56
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56
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