I think I could improve the playermodel strafe's (automatically) when walking forward, because its a little too low.
Does anyone know where I would begin adjusting it in the sourcecode?
Hey guys :)
This is my LUA mod I made to make life easier for LUA scripters :) It has support for the entire HopMod server modification (still working on the windows release, will not have to be self-compiled)
Features:
*LUA scripting support
*In-game LUA scripting
*Buggy music player (if any fixes, please email it to me!!!!)
Thanks and GoodLuck :)
EDIT: SVN available on: SorceForge.NET
Hi! I'm not a programmer just play with the codes :). When I tried to do a top-down camera view in an older sauerbreten (mp edition), all models -playermodel, ammo pickup, hp... goes invisible, but the camera is work perfectly. What's wrong?
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
int farplane = max(max(fog*2, 384), hdr.worldsize*2);
gluPerspective(fovy, aspect, 0.54f, farplane);
glRotatef(90, 1, 0, 0); //topdown camera
glMatrixMode(GL_MODELVIEW);
transplayer();
Thanx for the help... :)