Ac | 2010-08-26 15:10
Terminal velocity 0.2 alpha
16
points ]
 (2 votes)
No more unrealistic falls... By tweaking fatalv, fatalacc and other variables player can become really fragile.
terminalvelocity 0_2.zip (9.62 KB)
DeathStarPC | 2010-08-25 07:12
ServBot - CubeScript bot and auto-unspectator
servbot.cfg (14.25 KB)
DeathStarPC | 2010-08-24 23:18
Greaserpirate | 2010-08-23 20:02
Carnal Forge (updated)
6
points ]
 (2 votes)
a big shiny futuristic fortress of death for Capture, now updated
Carnal Forge (updated)
Ac | 2010-08-23 13:26
Sauer Typewriter 0.3
30
points ]
 (3 votes)
Quick (10 chars/sec) writing in edit. Follow ingame instructions.
typewrite_0_3.zip (20.44 KB)
David | 2010-08-22 21:45
Arena of Death
35
points ]
 (5 votes)
a nice fast movement - but still not too open, deathmatch map.
Arena of Death
aod_23sept12.zip (1.09 MB)
Ac | 2010-08-18 09:48
teledemo 0.1 alpha
20
points ]
 (3 votes)
Adds spatial triggers in multiplayer; doors and many more possible. Also silent teleports without changing other game files.
teledemo 0-1 alpha.zip (49.72 KB)
Ac | 2010-08-15 15:14
Glitch race
47
points ]
 (7 votes)
jonlimle | 2010-08-04 01:23
sauerbraten language translation command
sauerbraten language translation command
Sauerbraten Translator.exe (1.55 MB)
Rammsteiner | 2010-08-02 00:06
Power
2
points ]
 (1 vote)
This content does not meet Quadropolis' quality assurance standards.

The site maintains a strict policy of only having content that is of value to the public in some way. Content should be thoroughly worked on before submission, and a node will be unpublished if something remains seriously wrong with it for a long period of time.

There is improper or inadequate detail in this content.

If this is a map, it could mean a problem with the lighting, texturing, geometry, or layout; try the Cube Wiki for tips on using the engine. Should it be some other form of content, then it may need to be elaborated upon to be worth something.

This map has a poor layout or one that could be improved.

The layout of a map is among the most important parts of a winning design, try making sure exotic geometry is removed or clipped and the level is open and free of dead-ends or unexplained phenomena.

A small - medium sized map designed for 2 - 6 players.
Power
power.zip (983.25 KB)
User login
Users on Quadropolis
1 guest & no users online
8
points ]
 (1 vote)
Created 2010-08-28 12:19
13 years 33 weeks ago
Created 2010-10-23 15:10
13 years 25 weeks ago
SomeDude
11
points ]
 (3 votes)
Created 2010-10-24 23:52
13 years 25 weeks ago
6
points ]
 (1 vote)
Created 2010-10-22 06:24
13 years 25 weeks ago
Created 2010-10-23 04:03
13 years 25 weeks ago
2
points ]
 (2 votes)
Created 2010-09-09 19:51
13 years 32 weeks ago
10
points ]
 (1 vote)
Created 2010-10-20 04:27
13 years 26 weeks ago
32
points ]
 (5 votes)
Created 2010-03-16 00:49
14 years 5 weeks ago
Created 2010-10-15 01:14
13 years 27 weeks ago
Deathstar
Created 2010-10-16 17:19
13 years 26 weeks ago
Chasester_aka_you
11
points ]
 (2 votes)
Created 2010-10-14 03:28
13 years 27 weeks ago
AverageJoe
Created 2010-10-12 23:02
13 years 27 weeks ago
Created 2010-09-26 17:09
13 years 29 weeks ago
Greaserpirate
2
points ]
 (1 vote)
Created 2010-09-29 00:32
13 years 29 weeks ago
45
points ]
 (6 votes)
Created 2008-09-22 03:02
15 years 30 weeks ago
6
points ]
 (6 votes)
Created 2010-10-10 16:02
13 years 27 weeks ago
10
points ]
 (1 vote)
Created 2010-10-01 15:07
13 years 28 weeks ago
71
points ]
 (10 votes)
Created 2010-03-24 19:42
14 years 4 weeks ago
Force
3
points ]
 (1 vote)
Created 2010-09-20 06:25
13 years 30 weeks ago
AndreONEz
23
points ]
 (3 votes)
Created 2010-09-15 14:35
13 years 31 weeks ago
Who's new
  • ColdIV
  • Aidan
  • Hunk
  • letic86
  • BATMAN