hello all,
not sure how often people come here any more, but anyway,
i am angjminer, aka the guy who created cryblend (addon for blender to get your models into cryengine),
well due to not wanting to purchase windows after mobo problems, i stopped working on that and let the ce3 community take it over(they are doing well with it btw)
not sure how i missed this engine,,, ????, but after looking through what there is to see, i like it, and i am going to use it to teach my children about content creation/programming with it.
i see a few things that need to be done to make this possible, that i think would benefit everyone else as well(dont worry, i am not talking about engine stuff).
one of which i am just about done with.
incomplete list:
obj exporter(blender) that fixes mesh name (eg: "g cube" in the proper place), and creates a proper obj.cfg
All participants and their nodes of the Single Player Mapping Challenge are listed here.
Missile Pass by crun

Meltdown by Skur

Darkness by Windecker

Tristram by Mayhem

Sky_Hight_Shoot'em-up by Mmeaninglez

Mystic Farm by Suicizer

This is a temporary node where all events and their logical sub-nodes are submitted.
Hi!
I put all the level-design-stuff I have been reading through together in a linklist.
Maybe this would also be interesting/inspirational for new users/mappers.
Not all of those links are cube2-specific, but most of it can be applied to it.