In the time of the Dark Wanderer, after Aidan plunged the soul-stone into his own head, a new hero emerges. This champion brings strange and amazing weapons, which is fortunate, as the dungeons below Tristram are now filled with new and deadlier monsters with similar firepower.
Week 1 (-June 17):
This week I blocked in the layout for the village. I spent most of my time refreshing my cubescript skills (or lack thereof).
My goal for the next week is to flesh out the village a little more and start blocking out the design of the cathedral level(s).
Week 2 (-June 24):
I spent more time on the village and started mapping out the cathedral level. Plodding along as planned. Next week, I intend to work out the main layout of the cathedral level(s) and perhaps start scripting a little bit.
Week 3 (-July 1):
Not much accomplished. Expanded the dungeon a bit and refined the village some more. I'm starting to get worried about the WTR limit. I've decided to go for broke, and if I have to, I'll decimate what I can for the map entry. If it comes to that, I can always release a second 'unlimited' version of my work.
Week 4 (-July 8):
Again, not much done. I'm going to reign in my goals for the map size and focus on completing the various elements I'd like to include in the entire campaign. My goal for next week is to flesh out the catacombs and some of the scripts for the cathedral.
Week 5 (-July 15):
Did a bit of layout for the catacombs and tweaked the lighting throughout. Next week I hope to finish the catacombs and start on the caves. I still haven't fully implemented the scripting either, hopefully I can blitz that one sooner than later.
Week 6 (-July 22):
Unplanned hiatus
Week 7 (-July 29):
Further work on the catacombs. Fleshed out a bit of story. Still lots to do.
Unfortunately, I must withdraw from the competition. I am looking forward to checking out the other entries when time permits.