So, I have been translating AssaultCube's menus since 0.93, but since localization is a no-no topic to talk about at the moment, I decided to start something massive to translate Sauerbraten to Italian. I managed to translate almost all of menus, that are to be released soon, and I wonder if there is something more planned for the future, like .po files and such. I even started to giggle around with src to translate conoutf's etc, although I'm noob at this stuff.
Thanks in advance for any response ;)
I'm currently trying to make new hudguns for the Ironsnout Playermodel to go with the Warzone Ch.2 package; the md5meshes are working, the md5animations (which I recycled Geartrooper's) are working, but the textures aren't.
I'm creating the MD5meshes from obj in Blender 2.67, then exporting to Collada, then converting them to MD5mesh using Noesis (as I have no way of creating MD5 directly). Is this possibly why the texture's aren't displaying?
Here's the cfg is that's the problem:
md5pitch "" 1
md5tag Bicep.R tag_bicep
md5dir "hudguns/3"
md5adjust Root 12.9 -5
md5adjust glove.R -5 -30 -5
md5anim "gun idle" "hands_rifle_idle.md5anim"
md5anim "gun shoot" "hands_rifle_shoot.md5anim" 60
md5load "svd.md5mesh"
md5skin svd "sniper.png"
md5spec svd 150
md5glare svd 0.5 1
md5tag muzzle_flash tag_muzzle
md5anim "gun idle" "rifle_idle.md5anim"
md5anim "gun shoot" "rifle_shoot.md5anim" 60
md5link 0 1 tag_bicep
mdlscale 300
//mdltrans 2.7 .65 -0.95
//mdltrans 3 0.95 -1.15
mdltrans 1.0 -2.0 -0.3