Ace | 2009-12-30 05:27
Stamina
45
points ]
 (7 votes)
A small deathmatch map.
Stamina
packages.zip (202.87 KB)
mdu7078 | 2009-12-29 20:04
mario_bros
2
points ]
 (2 votes)
Super Mario Brothers World 1-1
mario_bros
smbworld1a.zip (3 MB)
dwaters78 | 2009-12-29 19:13
Can't take screenshots
6
points ]
 (2 votes)

I've tried f12, I've tried /screenshot, but the game doesn't seem to want to take pictures.

It lags a bit like it's TRYING to write some data, but nothing shows up anywhere. The console doesn't show anything either, I've tried specifying a folder for it so save to, but no dice. I've tried specifying a file name, nothing.

I don't know what I'm doing wrong.

MisanthropX | 2009-12-29 06:13
Mario land 2
20
points ]
 (2 votes)
Mario Land Pt. 2
Mario land 2
mariolandpart2.zip (353.94 KB)
Windecker | 2009-12-25 21:47
Damage Volumes
46
points ]
 (10 votes)

I've wanted these for a long time, and I imagine that several other people have as well..
A material with same idea as DEATH in the aspect of sucking health away, but it damages by X amount per second rather than instant death.
It would greatly help in adding effects such as fire, perhaps acid, or hot surfaces, where the player is damaged more and more as they stand in the danger zone.

For simplicity sake, nobody really NEEDS a gui for it either, and the material could be added to a map via a command such as "/damagemat 30" the 30 being the amount of damage per second.

Give me some feedback please

johnkills | 2009-12-22 18:30
Drawing/sketch section
18
points ]
 (3 votes)

I think it would be a good idea if we had a drawing section.
Most maps begin in the head of the creator then goes straight to edit mode. I think map creation could be greatly improved if before editing, we started drawing and posting sketches before editing. :)
Sketches made by software or scanned. So people could comment or draw something to suggest an idea to make someone else map better.
I know you could do that with "new content" but to motivate drawing, a section would essential. That would be so cool.

Would you like that too?

Some people are better architects than engineers.

johnkills

Nieb | 2009-12-22 17:42
BloodToll Falls
114
points ]
 (19 votes)
This content is now included in the official release of the game, so you do not need to download it if you already have the latest release. The content stored here may not reflect the copy the game uses.
CTF map
BloodToll Falls
bt_falls1.zip (22 bytes)
Pritchard | 2009-12-21 22:07
Foundry
11
points ]
 (2 votes)
The screenshot for this content is either missing, improperly captured, has incorrect dimensions, or poorly depicts the content.

Screenshots let people get a feel for your work, and is the most important part of a node. They should be the correct size, and have no heads up display elements. Refer to the User's Guide for information on how to fix this.

A forge set in the depths of space
Foundry.zip (369.37 KB)
iSmack | 2009-12-20 20:31
Czar
15
points ]
 (5 votes)
Files in this content are improperly packaged or presented.

Refer to the Packaging Guide for information on how to fix this.

An insta-gib or ffa map
Czar
Czar.ogz (615.66 KB)
Djakk | 2009-12-20 04:07

Im somewhat new to SB and im trying to figure things out still. First of all, does anyone know where i can find other hudguns or characters to use in SB? or if anything, does anyone know how to create them so i can do it myself? Second, can someone help me with how to use the blendmap? I cant quite figure it out...

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 (1 vote)
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luke davis
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4
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 (2 votes)
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0
points ]
 (1 vote)
Created 2007-02-21 17:36
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3
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 (1 vote)
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