I did download them.
It´s a big room, with some small corridors around. Not very exciting gameplay, since if I saw you run into one of those corridors, I´d know exactly where you´d come out. Might be funny to fight around those crates, but the map doesn´t offer much tactical possibilitys.
Plus I don´t see a way to get to the quad. Rocketjumping up would be too expensive.. if you indended jumping up, keep in mind that´ll only work at high fps. Can´t do that with ~100
Where it goes up the stairs, player gets stuck too.
Hidden: Two rooms with only one connection: Doesn´t make much gameplay.
By too dense I mean there´s not much space to jump and strafe around.
Some of the elements look good, but item placement seems rather random.
In a 1on1, you´d always know where your opponents is.
A map with two rooms should at least have two possibilitys of getting around, preferably more.
Both maps need to get a /remip ..