MisanthropX | 2009-12-13 18:18
*
Gridwork
30
points ]
 (3 votes)
*
*
Starred Content

Gridwork

Working on the Grid is important to avoid lags and it makes copy and paste much easier.
You got many Gridsizes, use them! to work with the gridsize and to understand what size i mean
when i talk about it in this tutorial you rather write

delta_edit_1 = [gridpower (+ $arg1 $gridpower) ; echo "Gridsize:^f2" $gridpower ]

in your console or copy it to your autoexec.cfg

when you type this line in your chat you get a message when the grid changes,
that tells you what size (from 0 to 12) you are using at the moment.
this will be useful later in the tutorial,
when we go deeper into the other topics: Flow and Layout

default gridsizes we need:
12~9 - only for copy big parts,like 1 part of a ctf map, not for real editing though
8~7 - for copying smaller parts of the map, like houses, terrains etc
6~5 - for building the Main layout, and making buildings, roofs etc, mountains, materials
4 - default size for Crates, Terrain Size, materials
3 - Size to hollow buildings, making doors, windows, wall thickness,
2 - default size for planks, details, borders
1~0 - Details only, you should NEVER ever create buildings with it

Cause we want to avoid Lagness (WTR)
WTR gives back the number of polygons in your map in k (k = kilo = 1000)
think about like Lagness in Percentage, your map should have not more then 100k (%) WTR
more then 100k causes lag, on good computers maps can have up to 200k~300k wtr
but because Sauerbraten is a platform for poor computers too try to make it 100k
for example Urban_C got 56k WTR, so it wont lag

Continue here:
Chapter 2 - Gameplay

MisanthropX | 2009-12-13 18:10
Profile Suggestions
25
points ]
 (3 votes)

I would like to have some personal statistics in the profile :D
like

points total
points average
maps uploaded total
scripts uploaded total
mods uploaded total

and maybe a few more personal settings and informations

Zapherone | 2009-12-13 05:36
RobotWars
32
points ]
 (7 votes)
A medium sized map made for CTF
RobotWars
robotwars.zip (6.58 MB)
Zapherone | 2009-12-13 00:40
Jaggedrock
97
points ]
 (12 votes)
A medium sized map made for regen capture and more specifically for insta ctf.
Jaggedrock
jaggedrock.zip (7.9 MB)
RaZgRiZ | 2009-12-12 23:13

I've noticed the profile picture feature, but it seems like it won't accept pictures..
I tried uploading a picture of size 128x128 with 60kb size and with an alpha channel, but with no luck. actually it seems like i'm not able to upload a pic at all, so i'm here asking: is this feature used at all, or is just another forgotten thing from times past here on this site?

Kretren | 2009-12-12 21:56
Game engine is weird with Nvidia
8
points ]
 (8 votes)

I have two problems. Hopefully this one post can sufficiently cover both.

The first is that when I have shaders enabled on Sauerbraten, it will on occasion crash out of the blue. I can immediately re-open the game and it will run perfectly fine. As indicated, I am using an Nvidia graphics card. For that matter by the way, what is that notice I get every time I open Sauer and it says it is using the Nvidia texgen bug workaround? These are all linked, aren't they...

The other problem I have is on the map I am editing right now, from certain vantagepoints some areas will go completely invisible. The blocks aren't deleted; in one area the water disappears but I can still 'swim' in midair. And if I come closer to the area it will usually come back into view. I tried deleting and re-doing the area, to no avail. I tried recalcing geometry, again with no results. Any suggestions? I recall this was an issue for me when I worked on core_transfer and now the officially released game doesn't have any problems. But on the update I'm working on, the problem is apparent once more.

Oh, and first post ever on the forums. :)

*after Quin of course.

Quin | 2009-12-12 18:46
New ratings, and how it works
46
points ]
 (14 votes)

G'day Quadropolites, recently you may have noticed some changes to the way the rating system works, and now that I have it refined to Nieb's tastes I'm here to tell you what's up, and how it all is supposed to work; but before you comment, please understand that while the new system is open to refinement, it won't be removed or changed back.

Points instead of stars..

  • This is the biggest thing that you might notice. You can now vote any amount between 1 and 10. If you really like a node, rate it 10/10, and if you don't like it, simply don't rate it. This should hopefully fall in line with your own methods of giving feedback on content.

Something is better than nothing..

  • Using points means that no matter how you rate a node, its score will increase. High profile nodes are more likely to benefit from this than regular nodes. By switching to a points system, the only way to vote badly is to not vote at all, otherwise any amount of points you give will go toward the node's score.

Sticks and stones may break my bones..

  • It was felt that the old system was too biased toward people being able to "rate down" a node for various (what I would call pathetic) reasons, some of which included pure spite or hatred toward another community member. While we were able to moderate node comments, it was difficult for us to justify tampering with user votes, so this does the job for us.

Automatic conversions..

  • The points are just double what you already voted in stars (* = 2 pts, ** = 4 pts, .. ***** = 10 pts) and the new system converts these old values for you. Those of you who voted poorly on a node to bring down its rating may wish to consider canceling their vote.

So, while it may take a little adjustment, and there's far more gray area in what constitutes a "good rating"; we're hoping you'll like the new system better than the last and feel more inclined to give your two cents by rating a node. Don't be shy, you're just a click away..

Drekow | 2009-12-12 16:09
Lamiera
19
points ]
 (5 votes)
Lamiera v2 - iCTF map -updated 13-01
Lamiera
Lamiera.zip (4.84 MB)
johnkills | 2009-12-10 23:43
serverquadmaps
107
points ]
 (12 votes)
Serverquadmaps
serverquadmaps
serverquad.zip (172 bytes)
Nieb | 2009-12-10 00:01
*
Pad of Justice
317
points ]
 (35 votes)
This content is now included in the official release of the game, so you do not need to download it if you already have the latest release. The content stored here may not reflect the copy the game uses.
*
*
Starred Content
A new DM map by Nieb & Geartrooper.
Pad of Justice
justice4.zip (22 bytes)
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