ActionCube is released !
After 2.5 years of silent spare time development we are proud to bring the first beta release to the public.
It´s a full feature, complete game, masterserver available.
ActionCube is a team-oriented total conversion of the cube engine, themed in a realistic looking environment (as much as it can get in cube of course). That´s just the theme though.
Gameplay is fast and arcade.
Visit our website:
http://action.cubers.net
for downloads and information.
Join us in irc: #actioncube @ quakenet
We had lots of fun doing this, and we basically were noobs in our fields when we started.
We learned a lot, cursed a lot \o/´ed a lot, sweat a lot, kicked each others asses a lot; and now it´s finally done.
It was a great experience and we hope you´ll give it a try and have fun.
You might ask "Cube-mod? wtf?! Why not Cube2?"
When we started in July 2004, Sauerbraten was still labelled "for devs and adventurous mappers only".
When the first mature release of Sauerbraten was out a year later, we decided to stick with cube rather than forking off an uncomplete, early-stage Sauer-version.
A port of ActionCube to ActionBraten might be considered at some point in the future, when the Cube2-FPS has somewhat reached a final state.
Some brief info:
8 New Weapons:
Knife
Pistol
Akimbo Pistols (powerup)
Pumpgun
Submachine Gun
Assault Rifle
Sniper Rifle
Timeable HE Grenades
Gamemodes:
7 Multiplayer Gamemodes:
Team Deathmatch
Team Survivor
Capture the Flag
Deathmatch
Last Man Standing
Pistol Frenzy
Last swiss Standing
Bot Deathmatch Singleplayer
We´re looking forward to your feedback.
Mac bins are in the works.
(!) Please do not start new threads about AC on this forum, instead, use this:
http://sourceforge.net/forum/?group_id=123