nice map, the building part is a bit too small imho,
the mapmodels especially the waterfall is nice, (why there were never such nice mapmodels in sauer!?)
item placement isnt that nice yet, (nade spam) and some are placed that it destroys the flow, because pickups give some kind of waypoints to navigate through the map.
there is no or only little reason to go into the building inside the mountain. it contains only 2 grenade ammo
for spawn area its not that good too.. there are only 2 exists which make it very predictable where they come out and they can propably get camped out
waterfog and color is not fitting, would use a more green color.
another thing is that there is no smooth transition from the mountains to the grass.
there is only white lighting again,
outside there is only skylight.
the layout gives not much tactical ways to attack,
there is roughly only walking, there is nothing like trickjumping, to get to something like higher areas..
which is uncommon for your maps, (thinking about maps like nmp8 or hallo)
the outdoor sound is everywhere, there is no transition.
(even in the indoor area there is the same outdoor sound with the same strength).
Theme:
what you made out of your maps? your earlier maps got feelings eg hallo or flagstone. but the map has got no theme, not really in my opinion.
on one hand it feels like a map in spring, with a small outpost built in the mountain.
hmm hard to say what you want to tell us with this map.
on the other hand it got little or no feelings.
it got no things to explore (like detail), the map is all the same grid hm, which makes it having no detail or parts what are special, except for the waterfall, but its not such a big deal in my opinion
Style:
the trees are giving a pointy effect, they make the map looking bigger and more epic, but adds nothing to the theme
one issue:
the flat trees vanish when they are behind the waterfall.
overall the map is nice, but could be better, the gameplay seems to be a bit monotonously.
its no "hallo" or "shipwreck" but its nice.
7/10