I was wondering if anyone could help with some scripting. Pretty simple stuff really, or at least I think so, but I really know nothing about cubescript to make these myself.
1. If anyone could make something that hides all of the HUD (as with the /hidehud command) but without hiding the crosshair. Hidehud 1 hides everything including the crosshair, and I'm not sure why, but I would like to still see the crosshair when using this command. The only thing I could think of was a script with all the commands to hide everything seperately (like, consize 0, miniconsize 0, showfps 0, etc.) but I don't know how to make it a, uhhh, "toggle" bind?, where one key would turn these things both on and off.
2. A zoomscript. I don't like how when you zoom in in Sauer you see just the tip of your rifle, or whatever else you have equipped. Maybe this is my A.D.D., but it would be nice to have a command that simply just changes my FOV to something lower and then back, instead of the togglezoom command.
Anyone who could possibly make these, please let me know. I'm sure they are easy. Also feel free to share them, they don't have to be just for me. :)
Thanks in advance.
Everyone knows the demo control in Sauer is non-existent. In order to get to a certain point you have to /gamespeed 10000 all the way to it (unless these some command I don't know). I remember seeing a script or mod a while ago that had full demo control integrated but I can't find it anywhere. I may of been dreaming :P Can someone either find that script or tell me where I could find an alternative? Thanks.
I would like to convert some of my maps to tesseract, but for them to look nice, Tesseract needs more textures. It would be simple, of course, to just copy over textures from Sauerbraten for the maps. (as some have already done, it just makes the download file large)
However, my question from this is: Are there any textures in a Sauerbraten release that have licensing that only allows them to be used in Sauerbraten, not just the Cube 2 Engine in general?
THE POOR MAN’S GUIDE TO CREATING HUDGUNS
This guide goes over how to create a simple hudgun for Sauerbraten.
I. Whatchu’ Need
II. Building Your Mesh
III. Mesh Revision
II. Building Your Mesh
Now you’ll need your imagination, or an idea.
1a. Build your model in sections in Sauerbraten to later be arranged in your 3D Modeler.
1b. Build your entire model in Sauerbraten.
Here is an example from one of my older projects.
2. Delete the floor beneath your model (I like to replace it with a clip volume)