Death14 | 2014-06-07 02:27
Interview with Developer of Revelade Revolution: Bigfootzz.
Fatality | 2014-06-07 00:16
The deleted map
Rudi's "Dust6"
dust6.zip (1.31 MB)
windastella | 2014-06-04 00:11
Open source hudguns to show the use of bone and tag for hweps and vwep.
OS: Hwep and Vwep Assault-Rifle
Assault-Rifle-by-mrpoly.zip (2.01 MB)

I would like to convert some of my maps to tesseract, but for them to look nice, Tesseract needs more textures. It would be simple, of course, to just copy over textures from Sauerbraten for the maps. (as some have already done, it just makes the download file large)

However, my question from this is: Are there any textures in a Sauerbraten release that have licensing that only allows them to be used in Sauerbraten, not just the Cube 2 Engine in general?

Pyccna | 2014-06-03 01:15

THE POOR MAN’S GUIDE TO CREATING HUDGUNS
This guide goes over how to create a simple hudgun for Sauerbraten.

I. Whatchu’ Need
II. Building Your Mesh
III. Mesh Revision
IV. Texturing
V. Export

I. Whatchu Need
For this simple guide we’ll be using Sauerbraten, Blender and Noesis (unless your Blender/3D Modeler supports MD5). Easiest step.

II. Building Your Mesh
Now you’ll need your imagination, or an idea.
1a. Build your model in sections in Sauerbraten to later be arranged in your 3D Modeler.
1b. Build your entire model in Sauerbraten.
Here is an example from one of my older projects.
2. Delete the floor beneath your model (I like to replace it with a clip volume)

Am0xity | 2014-06-02 22:00
A new look for Sauer
Splashy Gui Mod
splashy gui 2.zip (48.07 KB)
kirby | 2014-06-02 12:54
EnhancedOptions - A gui to enhance the game performance easily and simple.
Coley | 2014-05-30 15:40
Exasperation intensifies

I've never been so disgusted by a group of people in this game in any of my 8 years of playing. I'm so sick of some players acting like they completely comprehend a community that has been altered over the course of many years and target a certain group ("old players") as the cause for it's deteriorating quality, without actually playing the game for as long as the people he/she so criticizes.

pix | 2014-05-25 21:49
A WIP map meant for 2on2 teamplay.
hansa
hansa.zip (384.61 KB)
Papriko | 2014-05-22 20:32

Okay, think about this: in the german language, "ei" is pronounced like the word "eye" or simply the word/letter I. Why german? Well, I am a native german speaker.
Also, a more valid reason is this: Sauerbraten is a german dish. Literally translated it means "sour roast", so I think using german pronounciation is a legit assumption.
The second thing is that in german, the "U" can be pronounced in different ways, for example like the "OO" in some words. Examples for the pronounciation I mean would be "cool" or "mule".

Taking both together, it would mean that "eihrul" sounds like "I rule". Coincidence? I think not.

Eihrul is AFAIK the current lead developer of Sauerbraten and Tesseract. Eihrul hosts important Cube2 sites, for example sauerbraten.org. Eihrul is the one who is responsible for the global authcodes. Eihrul hosts the masterserver.
If he wanted, he could have a tremendous impact on the community.
That all means that eihrul indeed rules. Perhaps his nick was meant to reflect that?

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