David | 2010-04-09 11:55
scedm4, kindergarden project
49
points ]
 (8 votes)
A small, but pretty open deathmatch map
scedm4, kindergarden project
scedm4.zip (612.92 KB)
Chasester_aka_you | 2010-04-09 03:34
MAP CFG BASICS:
2
points ]
 (1 vote)

Contents:
MAP CFG BASICS.txt: This simply explains some of the most basic function when seting up your config file. Function such as: loadsky, texturereset, texture, mmodel, texscoll, autograss, etc.

A video on youtube showing how this is done. Youtube video blending
This will contain more txt file but this is all that is done, this will contain an intermedeate file (explaining the texture command in more detial, explore the blend/paint feature, and go into basic shaders), an advance file, (more about shaders and some more advance commands).

Hope This Helps
chasester

Cube Master | 2010-04-07 14:11
Suburb by Vincent - Update 1
82
points ]
 (11 votes)
Several houses linked through a small Road winding uphill.
Suburb by Vincent - Update 1
suburb_v1.zip (2.87 MB)
Good idea, leave it open.
59% (35 votes)
Bad idea, put the railings back.
41% (24 votes)
Total votes: 59
R4zor | 2010-04-07 08:49
ac_hovel
21
points ]
 (3 votes)
a small 1v1 map based on nieb's textures
ac_hovel
ac_hovel.zip (295.54 KB)
Chasester_aka_you | 2010-04-06 01:50
Way Points
5
points ]
 (1 vote)

WAY POINTS:

*.wpt (or waypoint; * means any given file name) are a grid or trail in which the computer (bots) use to allow them to move around the maps. To create a *.wpt file.

Do the following steps:

First start by loading the map in which you choose to make the wpt. Then you will either add a bot (by hitting the insert key: for windows) or typing /dropwaypoints in the command prompt (by hitting the “T” key). Then to see these way points you will type /showwaypoints 1 (change 1 to 0 to turn it off). This will show up as blue lines on the screen behind you moving as you move.
Next you will run around your map hitting all major points on the map (spawn points, flags, capture points, etc). An easy way to find all of your spawn points is to add a lot of bots so they spawn at all the points so you can tag them up (a phrase meaning that you run up to them so they can follow the path you are laying down).

Last you save:

After a while you should save. Saving is your friend, do it offend. To save simply type /savewaypoints, or you can save the waypoints as any name by typing /savewaypoints WHATEVERNAME. This works just like the save map function. Note: when you load the waypoints (by adding bots) it will load the one named as the map name (EX: mapname.wpt).
To load waypoints, (without adding bots, or from another map) type /loadwaypoints or the same as above to load any *.wpt in the base directory. The wpt will load automatically when you add bots.

A few tips:

Start with the easiest parts of the map then work to the hard parts, save the map after each part. In Blood Frontier this is not necessary because there are void wpts (if you fall off the map, fall in lava or death material, it will not save the waypoint). But for all other types you will have to save the map offend or if you mess up there will be a lot of bots killing themselves. -_-
To clear all the waypoints on a map you will type /clearwaypoints, to make it permenent, save the waypoints after you clear them.

I’m sure I did not get all of the function that you can use so if some of the admins could elaborate on some of the "hidden" functions that would be great.
Also if you have anything to add please do.

NOTE: all comments are subject to copy without quotation. :)

thanx
chasester

Spiralz | 2010-04-06 00:27
Forts n Ladders
25
points ]
 (4 votes)
There is improper or inadequate detail in this content.

If this is a map, it could mean a problem with the lighting, texturing, geometry, or layout; try the Cube Wiki for tips on using the engine. Should it be some other form of content, then it may need to be elaborated upon to be worth something.

Files in this content are improperly packaged or presented.

Refer to the Packaging Guide for information on how to fix this.

The screenshot for this content is either missing, improperly captured, has incorrect dimensions, or poorly depicts the content.

Screenshots let people get a feel for your work, and is the most important part of a node. They should be the correct size, and have no heads up display elements. Refer to the User's Guide for information on how to fix this.

Little forts and many ladders
Forts n Ladders
Packages.zip (866.03 KB)
Djakk | 2010-04-05 22:17
script problem?
8
points ]
 (1 vote)

I've been working on a new SP game that I just got the idea for a few days ago. The first level has been coming along really well, if I do say so myself ;). The problem I have been having is with the very first door in the level. I have a script of speech set to run, and the door open shortly after. However, the door keeps opening about a second after the first line plays. Here is the script:

alias level_trigger_1 [
echo "Glad to see you made it!"
sleep 3000 [
echo "All of your systems are functioning normally."
sleep 3000 [
echo "I am going to open the stasis room door."
sleep 3000 [
echo "Make your way down to the training room."
sleep 3000 [
echo "There you will perform combat as well as basic training."
sleep 3000 [
trigger 3 1]]]]]]

Can anyone give me advice as to keep the door from opening early? Ive tried everything, including layering the text, rearranging the text and even changing the sleep amount right before the door trigger to 15000. Im lost. any advice would be GREATLY appreciated! Thanks in advance!

dreadpirateroberts | 2010-04-05 22:12
A fine tale
4
points ]
 (1 vote)

So I was sailing along in my ship "Revenge" playing sauerbraten and installing a mod on my mac osx release, and I started up, and all I saw was the signs of addition all over my screen, and then I realized, the folders had not merged they were just copied over.

Now I come to my point.

How do you merge folders in mac osx?

- The Dread Pirate Roberts

SyntaXis | 2010-04-05 14:54
aneothium [BETA 2]
16
points ]
 (2 votes)
small and open modern styled map for duels
aneothium [BETA 2]
aneothium_Beta2.zip (1.6 MB)
User login
Users on Quadropolis
1 guest & no users online
FIRESIDE
0
points ]
 (3 votes)
Created 2007-08-10 01:43
18 years 48 weeks ago
2
points ]
 (1 vote)
Created 2007-07-29 20:00
18 years 49 weeks ago
22
points ]
 (5 votes)
Created 2007-08-08 02:49
18 years 48 weeks ago
20
points ]
 (3 votes)
Created 2007-08-06 09:57
18 years 48 weeks ago
BlikjeBier
8
points ]
 (2 votes)
Created 2007-08-04 20:27
18 years 49 weeks ago
Created 2007-07-15 05:13
18 years 52 weeks ago
Created 2007-08-02 18:07
18 years 49 weeks ago
Created 2007-07-30 01:02
18 years 49 weeks ago
Warlord
Created 2007-07-25 13:09
18 years 50 weeks ago
Created 2007-07-28 03:41
18 years 50 weeks ago
16
points ]
 (2 votes)
Created 2007-06-03 16:09
19 years 5 weeks ago
Created 2007-07-24 15:54
18 years 50 weeks ago
marvin2k
10
points ]
 (1 vote)
Created 2007-02-21 17:33
19 years 20 weeks ago
Nieb
16
points ]
 (2 votes)
Created 2007-02-21 17:52
19 years 20 weeks ago
14
points ]
 (2 votes)
Created 2007-07-19 19:08
18 years 51 weeks ago
13
points ]
 (2 votes)
Created 2007-07-09 19:28
19 years 4 days ago
marvin2k
12
points ]
 (2 votes)
Created 2007-02-21 17:37
19 years 20 weeks ago
marvin2k
Created 2007-04-16 19:00
19 years 12 weeks ago
Created 2007-07-15 18:37
18 years 51 weeks ago
Samcalgon
Created 2007-07-13 12:55
19 years 1 day ago
Who's new
  • ColdIV
  • Aidan
  • Hunk
  • letic86
  • BATMAN