i looked at the tutorial on the wiki, no help there. so i then looked around some more and found out the file that was for the current one, but then code::block was not working with me. how do you guys generally compile?
Do you know funmaps like slides , mxrace ... ?
They are really Funny to play and à good Change to the main sauerbraten game .
So Why shouldnt they get into à Release ?
Why don't make à rubric "Funmaps" ?
Off course they also have too Look good .
Pls leave your opinion here to See how you all think about this !
Greetings from Mysterious
Hi everyone.
Since I have been trying to create some maps for a while now and am not happy with my results,
I have thought about some changes that would improve/enhance mapcreation in Sauer.
I personally want to see the following improvements in the next version of Sauer:
-editing the maps geometry with shapes (e.g. circle, half-circle, half-sphere, arches.....)
this would make mapping a lot easier, especially for beginners
alternatively: geometry templates for complex things
-direct painting onto map geometry
-a menu to add shaders to a texture used in the map(i didn't get how to work with shaders by now)
-browsing the mapmodels with preview pictures
-dynamic lists of mapmodels and textures
-angled materials and better material-shaders(you wont see lava that is right behind a glass layer and some more errors)
-some "pain-material" would be cool, too
-a mirror-texture
-working sp-elements for all gamemodes(like doors, triggers...)
-real-time lighting(though it isn't probably to have this integrated into Sauer)
Now some questions:
What do You think?
Any more suggestions?
Should I post this on sauerbraten.org?
Do You think that we can see some of this in Sauer in the future?
Refer to the Packaging Guide for information on how to fix this.
The complete function that is a built-in function, so i was wondering what exactly it is used for.
I am trying to dynamically load files from a file command. The complete command run to check to see if the givin information is found in a file directory. Example:
complete string directory *.extention
This function as far as i can tell is ran when some one hit the tab key to complete the function / varible / paramater that has been typed in, or return nothing if that is the case.
I was wondering how does it add it to the ccommand (console command) or does it add to some array that i could use that is found in the script.
What i am hoping this does is sets the return value of the function complete to an array, this way i can use it in a menu.
very short question: how to add 4 playermodels? It says that it is an invalid range.
I am somewhat new to scripting, but there is something I want to do in a single player map I'm creating that may or may not even be possible. I want a trigger to "enable", or "activate", or even "create" two entities, a teleport and a particle. Before the player activates the trigger, the entities must be "inactive" or maybe not even there.
I am familiar with the trigger test map from the cube wiki in which the command "beam_me" switches you into edit mode, places a teleport, and leaves edit mode, but this is hardly what I want to do. I don't want the player to enter edit mode, and I want the teleport and the entity to be placed in a specific spot, not right in front of you like in the trigger test map.
Is there some kind of script I can use to make a trigger activate an entity or place an entity in an exact location?