ac_hovel is a small 1v1 DM map that uses Nieb's Textures. (not included.) It is simple and uneven, with 15 FFA spawns and no armour or akimbo, should make for fast unpredictable gameplay.
Nice. Maybe just a bit too small, eh? At this size I'm really not sure there should be this many steps requiring a jump. Like those two stairs with up/down first step on right/left side - you keep getting caught in those spots - maybe you thought this would require a learning of the map to overcome or so, but I think it's a bad idea - hope you find some geometry improvements there (it's a tight spot!). Who'd'you expect ever to find the time to enter the well for that health?
It was just a little project I wanted to use different textures in.
Point was to make you keep moving quick and to still know where you're going - and watch out for your opponent - all in 2 seconds :) As for the health, it's more of a stupid little lure that you'd be silly to go for :D
im missing a lot of textures, could you include them?
It's a bit unnecessary for those who already have them. Nieb's pack is here http://quadropolis.us/node/2083
i dont play assaultcube that much, and this is actually the first time i download a map of assaultcube, from quadropolis :P.