Anyone have any idea how to go about setting up a skybox in Photoshop so all the edges meet correctly and the resulting skybox looks correct?
I was quite shocked as i updated the bloodfrontier svn today. a great deal features has been removed like: sprint, doublejump, shell ejections, almost all maps deleted. can you tell me please, why had this to happen?
If this is a map, it could mean a problem with the lighting, texturing, geometry, or layout; try the Cube Wiki for tips on using the engine. Should it be some other form of content, then it may need to be elaborated upon to be worth something.
The layout of a map is among the most important parts of a winning design, try making sure exotic geometry is removed or clipped and the level is open and free of dead-ends or unexplained phenomena.
Screenshots let people get a feel for your work, and is the most important part of a node. They should be the correct size, and have no heads up display elements. Refer to the User's Guide for information on how to fix this.
Hi guys,
After a long time without mapping i decided to start a new project.
I try to built a greek city, but the problem is , that i cant find a blue wood-texture (which is typical at greece).
I also thought of doing it myself, but i have no experience in creating textures and i dont know which programm i should use.
So it would be really nice, if anybody would have a blue wood-texture (like the wood-texture in sauer, just blue)
So thx by the way and greetings from Mysterious