a turtle | 2007-11-23 05:00
Gravlab
22
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 (3 votes)
A second gravity-shifting map!

UPDATE: I decided to touch up a few details in the map. Mainly, I removed some "double teleport" bugs, deleted teleports that did nothing, and made ammo much easier to find. I also placed bases, two in each dimension, just to see how capture would work out. Also added a couple of details to prevent some “accidental” teleports.

Overall, I think the update is good. However, due to the change in glass type in the new version of Sauerbraten, the map loses a bit of its looks, but there is not much I can do about that :(

Last note: I do not want to hear anyone say “I think it will not work” until they have actually playtested the map. Considering the concept, I think the map is surprisingly playable if one learns their way around it.
Original description follows.

This is my second gravity-shifting map, and this one aims to be actually playable. Be sure to check out my first, Dimensions (http://www.quadropolis.us/node/848). Several people have asked to see the concept applied to a "real map", and I think this is as practical as it will get.
The idea is this: walk into an arrow, and the gravity will switch to the wall at which it is pointing (actually, you will be taken into another dimension with the gravity in that direction, so it is not true multi-gravity). In an attempt to make the concept playable, I have made the map a small cube, a sort of "gravity lab". All the platforms are semi transparent so that it is easier to find other players to shoot at (this was a problem in "Dimensions"). I have also tried as well as I could to place platforms in such a way that the map is playable from all sides.
When you play the map, please PLAYTEST it! Do not just suppose that it is unplayable. Get a feel for the map (this may take a bit of time), then play with a friend so that I can find out if the map is at least somewhat practical.
This will be my last gravity map, but if people show enough interest in either gravlab or dimensions, I may update them to make them more attractive.
I hope you like my map. I spent a lot of time making it, and some details were a real hassle. I include a skybox with the map that I specifically made for gravlab (unfortunately, terragen couldn’t be used for this purpose), so make sure that it works. The map looks completely different without its skybox.
Hopefully, the map is at least worth a look. Keep in mind that making it was not as easy as it would seem.

gravlab.zip (662.38 KB)
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