I have been running into many problems with:
Scripting
-How can I write a script to allow stuff like coins and food to be picked up (and show on screen how many coins I have)
-is their a way to write a script to end one map and automatically start in another one (for a single player game)
-is their a script that'll allow a trigger to change skyboxes (for the effect of night and day) also to trigger fog and rain?
Mapping
-How can I make my maps Show up in the main map menu (I tried the tut but it just added an extra tab)?
-How can I make missons like go kill this many enemies of this type, collect x amount of coins or food ETC?
-How to make textures (ones I made Show up in the editing menu with the other texture)?
-How can I change the music (I also spent a few hours yesterday trying to make it work by following the tut but no luck)?
I know thats a lot of questions but I would really like to learn how so I can truly release the power, beauty and pure asomeness of cube 2
Please someone help as much as they can!
Thanks in advance
Scharnhorst
Just yesterday, Sauerbraten stopped working while offline. I typed /map [mapname, can't remember what it was] and it didn't load. Now none of my files will load offline, anyone got any ideas on how to fix this?
Also, it turns out the file I was trying to load was a .cgz file, that might have something to do with it...
I've been playing Halo again. Having seen the awesome architecture (imo) in a lot of parts, I'm inspired to make another map. However, I know I'm going to have to negotiate with the Cube 2 engine.
The engine is based on the octree, whereby cubes are split into 8 smaller cubes, which are each split into 8 others, and so on. I've been able to make pretty detailed work with it. But when it comes to making perfect, seamless work, this system is not adequate. For example, when two perpendicular, angled sides come together, they cannot seam together diagonally like on a picture frame; the best we can do in Sauer is "fold" the corner over. That's just one example, and it makes detailed architecture difficult, and decent landscaping near impossible. It also makes detailed cylinders damn near impossible.
I'm not experienced in graphics or anything. I've picked up almost everything I know from this engine, in fact. So I don't know exactly what it would take to create more 'seamless' objects in-game. Maybe it would take two different levels of rendering with different surfaces merging together, similar I imagine to how mapmodels work (again I won't claim to have expertise on the matter). But it wouldn't be a far stretch. My question is, is this feature omitted from the game for simplicity's sake (the game is characterized by being based almost entirely on the octree) or could it be included? I'm at the point where I can build really cool things, but the engine is starting to hold me back. I was considering mapmaking in Halo but I like this community enough to stay. That said, maybe we can import user-generated Halo mapfiles in?
Anyways, some thoughts. I know a new release is coming out soon and it would be really cool to showcase it with some sophisticated maps; not to throw stones at anyone's work, it's all great, but we know we're compensating for the limitations of the cubes.
Okay! so im not totally sure its ok to do this but, I am requesting somone to help me with the creation of a map. its been a little over a year since I've created any content and to be honest with you, ive forgotten alot about editing and with how busy I am I dont have much time to learn it all. I know all of the basics and some more sophisticated stuff, however I need help with stuff like way points, clouds, a little help with lights and just somone to make the geometry load easier and somone to work with :)
I'm not a newb, I've had starred content and content (killcore3) featured in cube, disregard the stupid little skull next to my name xD
looking for somone with:
*stared content or content with 50 or more points
*long time experiance with cube
*good lighter
*good texture..er
*works well with others
*all together good mapper
*knows more in depth editing
Please help, you wont be disapointed, I assure you.
EDIT: Please link your content, quads search tools suck xD (no offense)
Hello!
I made a new masterserver which displays:
- a small quickconnect field with the most popular servers, their clientcount and their maxclient-count
- the current slots used and current total slots available
- the count of servers which are active (player(s) on it) and the count of servers running (registered to the masterserver)
- also modded servers which are not allowed to be on the main masterserver (sauerbraten.org)
if you're interested, please copy the following line to your ingame console:
/mastername is.kicks-ass.org; updatefrommaster; showgui servers
please give me feedback on my project!
X35
ive tried to add an unofficial mapmodel into sauerbraten, now it takes the skin but it wont take any other command after it :S.
this is the md3.cfg file:
md3load coffin.md3 coffin
md3skin u_coffin "coffin.png"
md3spec -1
md3glow -1
mdlscale 200
mdlshadow 1
mdlcollide 0
i know to load a mapmodel by just pressing something like "/mapmodel 0 0 1 "mmdl/coffin"" to load the mapmodel...
any ideas why it wont load any other commands after md3skin? plz comment!
I've just re-downloaded CTF edition to get the old maps, music, and gun models, sadly it turns out they're in .md3 format. Does anyone know if there's a way to convert them to .md5 so that they'll work in Trooper Edition?