This map is now included in Sauerbraten Assassin Edition
This is my first SP map. I began to work on this map 10 months ago, when i used one of my old DM maps and tried to add stuff like doors and triggers for the SP mode. It worked well, and from time to time, i added more and more stuff, lol. Finally, with the Summer Edition, i was able to add animated particle fx ;)
I hope, you have fun with this SP map, i had a LOT of fun while making this map.
Note: A mid-range graphics card might be needed to play this map in high quality settings.
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Update:
* shrinked the filesize of the .ogz file by using standard values for lightprecision and light error, also used "calclight 1" instead of "2"
* Doors now have names, also fixed the "unlit-door-issue"
* Fixed monster entity spawnpoints
* Minor changes in some parts of the map, also fixed some bad lightsources and some ugly shadows
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Update 2:
* added a door to prevent getting trapped behind the first "Junction" - door
* added a one-way teleport to prevent from making a shortcut to the upper level and finishing the map to soon
* minor noclip fixes
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Update 3:
Aargh. The door i added leaded to another problem, i exchanged it with another one-way teleport and shut the entrance from the side to the inner ventilation shaft.
Lol, sry for the 3 million updates ;)
EDIT: just flagged this map as "competition entry"
NOTE: Due to the fact that this map is included in the latest Sauerbraten release, i will not submit any updates of it here anymore. You will find the latest version in the Assassin Edition and further map updates will be submit to the CVS Repository instead.