This is still highly incomplete, many areas aren't done, hundreds of triggers aren't yet written, neither are many aliases to accompany them.
Also note you'll need a CVS client, (checkout roughly from 11 November 2007 or later) to experience the map to its full and actually get to the end level trigger)
estimate of current progress: 25%
The map is still far from complete. but it's making steady progress, so consider what you're seeing to be a poorly textured demo. You wake up in a cell, with little, to no idea of where you are, or what you're doing there. A quick glance at your surroundings, you spot a nearby vent that possibly leads to your freedom. You enter it, and wonder as to why its so close to the ground, and why you, a prisoner still has a weapon. Eventually chaos ensues at your behest.
The map is a deep-space style map, using several modified textures, many well written triggers (opinions may vary), and what is currently "totally-sweet" in CVS like exploding barrels and elevators.
The zip itself contains a few sounds that're essential to the ambience. A song (M-Theory 1, by AdmiralConquistador, licensed under the CC license) that suits the theme quite well, a custom skybox (once again, not made by me), a modified lava texture, the map itself, and what is currently one of but many tests I'll have to create to extend the level's gameplay. And all the configuration files needed to play
release 2
I didn't get as much done as I would've liked, got sidetracked with menu modifications
Most of the mess hall area is done, just the kitchen needs a lot of geometry made, and the shower area needs geometry too. And ignore the offensive cleaning supply door. There was aiclip added in several areas. another secret (yay, a third secret). A few more surprises, and at least a change from elevator pies to elevator racks. And don't let the 28 monsters in the dorm put you off, they kill themselves a lot more. the only other thing I'm sorry for not getting round to are the shiny metalic dining tables. you can see them as big cubes currently
LICENSE
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the Audio were composed by several artists, who all released their work under the CC license. BY-NC-SA
My work are under the GNU GPL, along with derivatives I created of other's work