I knocked this up yesterday in Blender and Photoshop - a simplistic box of TNT to be used as a barrel in Sauer Assassin Edition.
The fuses on the tnt UV texture are a bit metalic, but the bump mapping of the tnt itself seems to work reasonably well from certain angles in the game.
Unzip contents to the Sauer folder - it should get placed correctly on this path:
packages/models/steve_e/barrels/tnt
for the map .cfg (or however you intend to place it):
mapmodelreset
mmodel "steve_e/barrels/tnt"
UPDATE: Changed title to reflect the shape is a box (not a barrel)