Hey, I'm back again, looking for more help. Is there anyway to loop a command in the .cfg and then later cancel it? I'm trying to figure out how to make an alarm for my sp map Infiltration. The alarm is going to sound at a certain point, but I want to be able to cancel the loop near the end of the level. Is it possible?
P.S. sorry for the slow production on my "game". I've been in college since early August for computer engineering and I hardly have any freetime anymore.
Alright, well I installed the Freezetag mod w/ Grappling Hook (which is the part I want) and whenever I run ftsauer.bat, it will run up to packages/models/mrfixit/blue and then it crashes. Does anyone know how to fix this?
Hi all! Sorry my bad english, im living in Russia!
Tell please where it is possible to download weapon models? I want new the weapon, but the format md5 demands, on site of almost such models wasn't present, how it is possible md3 to make so that the weapon was? Zaranie thanks!
hey guise.
so im pretty new to the whole "cube" thing, i have the basics down but im no map designer. so i downloaded cube for my ipod touch and while im impressed how well it preforms next to the real thing, i need help moving landscapes and whatnot.
1. how do i move land up and down?
2. the empty maps are in a dark, closed room. any way i can light it up without have to insert light entities everywhere?
3. is it possible to make my maps take place outside
number 1 is the most important question, but if you guys could solve the other that would be just dandy. peace.
I got the hopmod source code and stuff at
http://hopmod.e-topic.info/new/index.php5?title=Installation
I'm running the newest ubuntu
At the moment i'm past the step "Download the source code"
And i'm not able to do the next step because of some unknown problem.
mkdir release-build
cd release-build
cmake ..
make
make install
When i type that code (Required for the server)
it gives this error:
ulysses@ubuntu:~/release-build/release-build$ mkdir release-build
ulysses@ubuntu:~/release-build/release-build$ cd release-build
ulysses@ubuntu:~/release-build/release-build/release-build$ cmake ..
CMake Error: The source directory "/home/ulysses/release-build/release-build" does not appear to contain CMakeLists.txt.
Specify --help for usage, or press the help button on the CMake GUI.
ulysses@ubuntu:~/release-build/release-build/release-build$ make
make: *** No targets specified and no makefile found. Stop.
ulysses@ubuntu:~/release-build/release-build/release-build$ make install
make: *** No rule to make target `install'. Stop.
ulysses@ubuntu:~/release-build/release-build/release-build$
How do i fix this?
Thanks.
I logged on as root, and got my new maps into the Sauerbraten base folder. (Ubuntu) How do I get the new maps to appear in the "load map" menu in the game?
I have been running into many problems with:
Scripting
-How can I write a script to allow stuff like coins and food to be picked up (and show on screen how many coins I have)
-is their a way to write a script to end one map and automatically start in another one (for a single player game)
-is their a script that'll allow a trigger to change skyboxes (for the effect of night and day) also to trigger fog and rain?
Mapping
-How can I make my maps Show up in the main map menu (I tried the tut but it just added an extra tab)?
-How can I make missons like go kill this many enemies of this type, collect x amount of coins or food ETC?
-How to make textures (ones I made Show up in the editing menu with the other texture)?
-How can I change the music (I also spent a few hours yesterday trying to make it work by following the tut but no luck)?
I know thats a lot of questions but I would really like to learn how so I can truly release the power, beauty and pure asomeness of cube 2
Please someone help as much as they can!
Thanks in advance
Scharnhorst
Just yesterday, Sauerbraten stopped working while offline. I typed /map [mapname, can't remember what it was] and it didn't load. Now none of my files will load offline, anyone got any ideas on how to fix this?
Also, it turns out the file I was trying to load was a .cgz file, that might have something to do with it...
I've just re-downloaded CTF edition to get the old maps, music, and gun models, sadly it turns out they're in .md3 format. Does anyone know if there's a way to convert them to .md5 so that they'll work in Trooper Edition?