blarg | 2010-02-18 02:09
Keystone [RE Revision]
32
points ]
 (5 votes)
Keystone [RE Revision] - Based on Foundation from Halo 2
Keystone [RE Revision]
KeystoneRE.zip (731.61 KB)
paulbhartzog | 2010-02-17 21:54
Forum Activity Level
1
 point ]
 (1 vote)

Just registered. My son and I evaluated a variety of map engines and are experimenting with Sauerbrauten because it's looks great.

I'm just wondering what the turnaround time in here typically is in case he needs some help. How active are these forums?

much thx,
-Paul

Stotto | 2010-02-17 04:16
playdemo.bat
1
 point ]
 (1 vote)
A windows .bat file to make demos launchable
playdemo.bat (304 bytes)
Sir_Jack-O | 2010-02-15 17:04
Factory Circle
16
points ]
 (3 votes)
This map has a poor layout or one that could be improved.

The layout of a map is among the most important parts of a winning design, try making sure exotic geometry is removed or clipped and the level is open and free of dead-ends or unexplained phenomena.

The screenshot for this content is either missing, improperly captured, has incorrect dimensions, or poorly depicts the content.

Screenshots let people get a feel for your work, and is the most important part of a node. They should be the correct size, and have no heads up display elements. Refer to the User's Guide for information on how to fix this.

Its a factory with a circle hehe!!!
Factory Circle
Factory Circle.zip (719.3 KB)
Mysterious | 2010-02-15 12:43
Brick (FINAL UPDATE )
26
points ]
 (3 votes)
There is improper or inadequate detail in this content.

If this is a map, it could mean a problem with the lighting, texturing, geometry, or layout; try the Cube Wiki for tips on using the engine. Should it be some other form of content, then it may need to be elaborated upon to be worth something.

My first CTF in LEGO-Design
Brick (FINAL UPDATE )
brick(v1.2).zip (1.46 MB)
VastLite | 2010-02-15 11:54
128 Spheres
49
points ]
 (5 votes)
A concept map by VastLite
128 Spheres
128R1.zip (3.37 MB)
Architekt | 2010-02-15 00:09
Dragon
36
points ]
 (5 votes)
A preview of a map I'm making thats only purpose is exploration.
Dragon
dragon.zip (1.71 MB)
Fistoprince | 2010-02-14 17:58
Skybox page
5
points ]
 (1 vote)
All default Skyboxes in an HTML file with paths.
Skybox page
DarkStar | 2010-02-13 23:09

Hi everyone. Nice to see Quad has its own forums now!

Basically I'm working on an SP map, and I'm using quite a few custom textures. I'm currently adding specular and normal maps, but the weird thing is that these effects don't seem to show.

Well, they rendered once - and there was so much glare that the map was burned into my retinas for a week. I'd like to make these effects a bit more subtle, but the engine isn't applying these shaders any more. Thus progress is kind of on halt until I can see the changes.
Does anybody have any ideas as to what's going on? Pixel shaders seem to work with the default textures, so it's probably the way I've packaged it. The only thing is that it did work once. Then never again.

I've got a nvidia 9600gt gfx card, and all shader effects are enabled.
Map config and texture package files are attached.

Thanks.

TtT-SmartNoob | 2010-02-13 21:18
Longest Sauerbraten Escalator Ever
15
points ]
 (3 votes)

I got bored and made a size 16 map, put a huge hollow tower (as high as it could go). Inside it is an escalator which spirals up around the walls eventually to the top. Each wall had 9 escalator pieces, and there were obviously 4 walls. Each escalator piece took 40 seconds from beginning to end. Based on this I calculated that it would take roughly 1,440 seconds, or 24 minutes for the escalator from beginning to end. It took quite a long time to build, even with copy/pasting.

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 (1 vote)
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mIscreant
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Created 2007-02-21 18:24
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CC_machine
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Pallindromemaster
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 (1 vote)
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Created 2007-02-21 18:21
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4
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 (2 votes)
Created 2007-02-21 18:20
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