Creepy inspiration brought this map to still life. Note that this is the first released FPS map of my "career" ever , due to perfectionistic tendencies. It should be very playable nonetheless - my playtester victim did not fall to his demise that often.
Texturing is minimalistic , but lightings are supposed to hide this. Few rock textures were appropriate , anyway.
Assuming enough people are playing it , the map will (in theory) induce a balanced game flow. But it will require a lot of learning , and a even a few trick jumps to master. Gravity writes the rules , but 2 out of the way jumppads and teleports are here to compensate.
Suggestions welcome , even though this is likely to remain the final version. It is definitely not my last aerial map , I have a larger (way higher) scale project going on... I'm open to online coopedit work - but my spare time may soon shrink to nothing.