windastella | 2014-03-11 05:50
Camper
30
points ]
 (4 votes)
The Camper will hunt down those who disturb his camping day!
Camper
camper.zip (2.01 MB)
windastella | 2014-03-09 12:38

Hi I'm looking for idea to design new player model mod for Sauer and I want to find anyone with concept art to model. I'm not really a good level designer but I'm more of a modeler.

I'm not the best at designing thing but I can model others design. Here is my gallery.

http://windastellaworld.blogspot.com/p/gallery.html

So I want to model a more player model for Sauer since I was looking for more inspiration and to improve my skill. I also accept hudguns & mapmodel request.

Previous Work
Camper [WIP] (might as well finish this one first...)
Camper [WIP]
requested by Suicizer.

windastella | 2014-03-08 04:51

Is it possible to load multiple animation into one animation slot in model.cfg? If it is how can we use it?
Maybe i'm asking question that i also didn't understand even a bit. But maybe like this...

iqmanim 'attack 1' attack.iqm //1
iqmanim 'attack 1' attack2.iqm //2

It didn't make sense to me also but i heard it is possible to load two animation into a slot... If it is possible to do this and how can we use it? possibility: use two different melee animation which change every time player attack.

Greaserpirate | 2014-02-27 04:16
Crisp Detail Shader (increases visibility)
17
points ]
 (3 votes)
edited by Eihrul
Crisp Detail Shader (increases visibility)
sharp_shader.zip (26.67 KB)
Chasester_aka_you | 2014-02-24 15:45
The obsolete tag
10
points ]
 (1 vote)

When items are tagged with "obsolete" it reads as follows:

"This content is compatible with older edition(s) of the game it was made for, and not guaranteed to work with the current or development versions."

this is actually bad grammar it should read like on of the following:

"This content was made for older edition(s) of the game, and not guaranteed to work with the current or development versions."

"This content is compatible with older edition(s) of the game, and not guaranteed to work with the current or development versions."

"This content is not guaranteed to work, because it was made for older edition(s) of the game."

Just wanted to point that out
chasester

Suicizer | 2014-02-19 12:36
In this guide, the meaning and the best ways of flow within the layout of a map will be described. This guide is suitable for editors which use any game that runs on Cube Engine (2), but examples are applied on Sauerbraten.

What is flow?

In common terms, the flow of a map is describing how a map feels while navigating through it. Some cases which effect the flow are:

  • Gameplay
  • Layout
  • Atmosphere (texturing, lighting, detailing)
  • Clipping.
  • Flow explanation

    When a map has no flow, it means most of the times that it lacks some of the criteria which is listed in the next couple of aligns. Keep in mind that when you ignore some of the criteria, you may risk some serious flow issues on your map.

    Aikim | 2014-02-19 09:55
    racemap2014 by AIkim
    11
    points ]
     (2 votes)
    Racemap ~ 2014
    racemap2014  by AIkim
    Racemap1.rar (958.04 KB)
    Pyccna | 2014-02-11 20:40
    Surreal (Updated 2/24/2014)
    58
    points ]
     (10 votes)
    They say two heads is better, what about two maps?
    Surreal (Updated 2/24/2014)
    surreal.zip (1.69 MB)
    Pyccna | 2014-02-05 03:41
    Binary
    40
    points ]
     (7 votes)
    FFA Map
    Binary
    binary.zip (1.17 MB)
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