Again we have nearly managed to snatch defeat from the jaws of victory! We really need some help with this MD5 exporter for Misfit3D that we developed which works almost perfectly. For windows there is a recompiled binary with the exporter rolled in and for the Linux version of Misfit there is a plugin.
At present the exporter works perfectly for the mesh and the animations. You export your model by selecting "Export" or "Save As" and typing .md5 or .md5mesh as your file extension. The exporter will then produce a xxxx.md5mesh, a xxxxx.mdanim for all animations and a prototype md5.cfg. If the animations are named they are spat out with that name. If they are not named then you get one, very big animation file with them all in. Best to name them first! It is very efficient if you name them first.
**** Updated ****
One of the tags problems was due to space names in the models bones. This is a big no-no.
The most important thing is you must NOT use the Misfit tags. If you use the tags the md5 model will stuff up. Read the wiki and download from the sourceforge site - http://sourceforge.net/projects/misfitcubed/
We have a battle armor model - http://teamxbow.org/cube/models/misfit/battle_armor2_v04.zip and a human walker mek http://teamxbow.org/cube/models/models-mek/mek6_v04.zip that are in Misfit format and the animations are set up ready to export. I have already posted these in the RE forums.
Now go forth and mekaply!
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