Is it possible to load multiple animation into one animation slot in model.cfg? If it is how can we use it?
Maybe i'm asking question that i also didn't understand even a bit. But maybe like this...
iqmanim 'attack 1' attack.iqm //1
iqmanim 'attack 1' attack2.iqm //2
It didn't make sense to me also but i heard it is possible to load two animation into a slot... If it is possible to do this and how can we use it? possibility: use two different melee animation which change every time player attack.