I used a converter and converted .dds to .png, edited the .png, then converted it to .dds. But ingame it shows up as Grey instead of the color i want it to!! :(. Why? Is the color i am using not supported by .DDS? What color do i need? Anyone suggest a HEX code for a good bright red?
Where are the skins to edit? I want to edit some monster skins but do not know where to find them! I found the rifle skin once but it was .dat, what program to open these/edit these?!!!
P.S. I am on a mac!
Am i aloud to use a VPN and play sauerbraten? When i turned on my VPN i could not get any of the servers :(.
I really liked the Remus skybox that was included in Sauerbraten, and I found some more of his skies at
http://forums.epicgames.com/threads/603122-Remus-high-resolution-skydome-texture-pack. However, they are all in skydome format. How did you guys get the original skydome into a skybox format? Did you use a converter of some sort, or did you use some special technique, such as cutting up the original, or rendering it in Blender or something? If so, can you tell me how you did it?
Thanks in advance.
Hi Everyone!
I'm on linux, running the justice-edition from the zipfile.
I might have discovered the following bug:
Our map has 880k cubes now, file-size is 682kb.
If i "/remip; savemap" it suddenly gets 1,1mb and by that strikes the 1MB sendlimit of SB-servers (map too large or something)
If i only "/savemap", it keeps the filesize.
Once it increased the filesize, it is irreversible, however.
I do need "/remip; savemap" and "/remip; sendmap" (same problem) dearly, because otherwise I lose my connection to the server.
Others could reproduce the filesize-change. Players who just /savemap don't have it. I do "/remip; savemap" since a long time now. Yesterday was the first time I noticed this problem since it struck the 1MB /sendto limit.
Please help me:
1) do you know of the problem, what could it be? will there be a fix?
2) do you know another workaround for me to savemap and sendmap without lagging out?
thanks and
love, meow! =)
How exacly does "auth" Mastermode worK?
I am hosting a server (\LOL/ Clan Main) and we want the mastermode to be auth. But we do not know how to add users etc. How exactly do i set this up? Thanks, -Fetz
I am unsure of how to download the SVN Development version of Sauerbraten. I read an old node (http://quadropolis.us/node/2878) but I couldn't figure out much of what anyone said meant. What I know is that:
-I apparently need some sort of compiler program to gather all the new files.
-...and I don't know much else.
Also, I am confused by the post related to the development version on the front page.
"This is the direct link to use if you want to check out:
https://sauerbraten.svn.sourceforge.net/svnroot/sauerbraten"
is a different link from the
"you can find the project here on SourceForge."
That link is http://sourceforge.net/projects/sauerbraten/
Apparently the written-out link is the Development files, and the "here" link is for the Justice edition download (I downloaded it to check, and it at least seemed to be identical to the justice edition I already have, while the Packages/base list in the written out link has Kopenhagen, which is in the latest SVN release (according to its node here on Quad))
Bottom line, I have no idea what I'm doing, so maybe I shouldn't be trying to mess with the Development version, But if anyone could direct me to some sort of SVN walk-through, I would appreciate it. Thank you.
How do i put custom maps onto a inssta CTF server, without clients having to go download them when they wanna play on the server?
I am making a insta CTF map for the quadropolis, how do i make a flag for each team? And how do i make a player spawn for each team?