Yes, Put all NODE-related links into the horizontal bar while putting all USER-related links in the menu-block on the right.
42% (11 votes)
Yes, put all USER-related links into the horizontal bar while putting all NODE-related links in the menu-block on the right.
15% (4 votes)
No, keep it like it is now.
42% (11 votes)
Total votes: 26

All participants and their nodes of the Single Player Mapping Challenge are listed here.

Missile Pass by crun

Meltdown by Skur

Darkness by Windecker

Tristram by Mayhem

Sky_Hight_Shoot'em-up by Mmeaninglez

Mystic Farm by Suicizer


This is a temporary node where all events and their logical sub-nodes are submitted.

No, it's just fine now.
40% (10 votes)
Yes, add more options to make it more personal.
60% (15 votes)
Total votes: 25
No, don't put so much pressure on our beloved developer. He is busy enough already.
40% (8 votes)
Yes, as it provokes artists to work faster as being shown every time just before a release and they can rely on a certain date.
60% (12 votes)
Total votes: 20

Have you got the spirit of a hardcore mapper and know what it takes to make a singleplayer map?
Then sign up for the challenge and start mapping on the 10th of June at 0:00 GMT!

Signing up

To participate, copy and paste this template into a comment:

Name of participant(s)*: Blah
Mapping Ability*: Newcomer/Experienced/Expert
Theme(s): What ever you feel like
Size: 12 or smaller
Preview storyline:* In a far far universe, but not that far from ours...

*This field is required for signing up and can't be "blank".

Some thing you should know about signing up:

  • You are allowed to sign up till the 9th of June 0:00 GMT. Any entries which sign in after that date are still allowed to do so until the 1st of July.
  • The challenge starts on the 10th of June at 0:00 GMT and ends on the 1st 29th of September 0:00 GMT.
Keep it just like it is.
26% (5 votes)
Add more tags to show off the intentions of the creator.
11% (2 votes)
Add more options to choose from on certain tags. Like more licenses (CCO for example), game modes, etc.
21% (4 votes)
Add more tags and options as well.
42% (8 votes)
Total votes: 19
Yes, but keep the layout.
55% (11 votes)
Yes, change the entire design.
20% (4 votes)
No, but change the layout.
15% (3 votes)
No, just keep everything like it currently is.
10% (2 votes)
Total votes: 20

New Content | New MODs | New Scripts

Check out the New Maps, Models, Content Packages, Mods and Custom Scripts contributed by the community.

View and Download The Complete Quadropolis File Archive


So you have downloaded and installed a version of cube2? There are several forks out there including but not limited to Sauerbraten, Assault Cube, Blood Frontier, Red Eclipse, MekArcade, Sandbox (Moviecube) and the new sdl2 port of Tesseract which Octaforge is built on. In case that selection was not enough for you to enjoy, there's also the Bananabread java(script) port for browser based gaming with WebGL and Firefox.

The deal is you can come to Quadropolis aka. Quad and download/discuss the latest community contributed content updates, model and texture packages, sky boxes, mods, patches and scripts.

All the content published at Quad is rated and updated on a regular basis. While cube2 is completely free in all aspects so you can use it for both commercial and non commercial projects the content may not have the same flexibility. Make sure you check the content license and build version before downloading to minimise wasted time/bandwidth or legal concerns for professional usage.

If you are a Red Eclipse player then your life is made easier with in-game updates available and maintained by the "RE" dev team for your convenience. For the other builds/ports/forks you can keep up to date by coming back here on a regular basis to get your fix. Yes, everyone is well aware of the options for in-game updates. It is a topic that has been widely discussed. There are various reasons for and against in-game updates. Depending on your game server you can run map updates with setmap/getmap. Not everyone has high speed connections to keep up with large package updates and some server hosts prefer to keep the focus on gameplay rather than map building and modding.

If you are serious about mapping, modding and mayhem then you can find plenty of other people to collaborate with here. Keep in mind that most of the globally distributed content will end up here at some point. Quad seeks to be agnostic about the actual game engine and game play. It's a community effort where everyone is welcome to get involved. The main focus is on quality. So if you want to find the bugs in your work this is the place to get that feedback.

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