This content is compatible with older edition(s) of the game it was made for, and is not guaranteed to work with the current or development versions.
In this small tutorial I will try to explain how to use Blender v2.36 with the Quake 2 modeller to produce and texture a simple mesh for use with Cube.
Disclaimer: I can't guarantee that the tutorial will be of any use to anyone. If you arise damages from the tutorial, I don't want to know about it.
What we need:
- Blender 2.36 and the Blender md2 import/export scripts by Bob Holcomb
(script files must be put in the .blender/scripts folder in order to work)
- The Quake 2 modeller by Phillip Martin and Jaimi McEntire (hopefully v0.91b)