Time to check out.
The map appeals to have a lot of tiny details, which makes you want to check out more every step you take.
It's like you're not done exploring even after you closed the map.
The theme feels realistic, you frag some people within a medieval setting.
I'm not a huge fan of maps which use nearly all texturesets and slab them into one map, but on this one it works.
It seems to have 206k of wtr, that's quiet a lot for a map.
This is being confirmed when looking to the building near some ship causes some drop. Perhaps making those balls on top of the wall from less geometry would fix this (deleting them saves up 6k of wtr and then there's no drop at all).
There are plenty more of such examples, like the fences in front of windows outside the playing field.
Skytexturing the back of such fences within the playing area also would boost the performance.
There still are some clipping errors, like on the top of walls inside and near each base.
For such size map it has very little amount of pickups. It could use way more ammo (especially everything except bullets and health).
The amount of playerstarts is questionable also, as there's only 1 for capture and 17 for ctf.
The map has potency to be some pretty good public ctf map, but it still has some work left.