These skins were made by converting the inky md5 mesh into .obj format, then importing them into blender and screenshotting the UV unwrap. Maybe there is a better way to do it than by editing a low-res screenshot from blender, but I couldn't think of one.
Anyway, these skins are HIGHLY visible, but sometimes hard to tell which direction they are facing.
Green, blue, and yellow armor skins are included as well (quaddamage fins use the same skin as yellow armor, so no need to worry about that)
Also, these skins *will* affect hudgun hands, as inkies have no separate skin for first-person hands.
Not intended to be a serious mod, these might be the sort of skin you play around with for a week or so then go back to the originals.
I normally don't post something i consider to be low quality, but there are almost no inky reskins out there so I feel compelled to share this.
Mk 2.0 Inky Vector Skins:
Now with semi-transparent colors between the vector lines.
I discovered how to export a UV unwrap layout as a .png from Blender, and it has allowed me to get much sharper skins.
example screenshot (fullbrightmodels off): https://imgur.com/a/xINSjds
Download Mk 2.0 version:
https://drive.google.com/file/d/1NGx-Lo9-HOWKraltUSh5951bGBuqhOQP/view?usp=sharing