Hello again. I'm currently wondering if there is a way to turn off the ability to edittoggle in single player. I have come up with a script that allows you to manually transport the player through the cfg, at the cost of resetting all entities. I only use it if the player is not going to ever return to that area of the map.
alias level_trigger_N [allowspedit; edittoggle; entfind ""; gotosel; edittoggle]
where N is the trigger number (obviously =P),
and "" is a single entity, of which there are no duplicates. (I usually use "sound 70+"
back to original question. Is there a way to deactivate the "allowspedit" command, so that the player cannot access edit mode? thanks in advance for any help.