its just an idea, but wouldnt it be great if cube engine 2 (more specific, sauerbraten) has something like drag?
this could create a nice reality and would add a new layer of gameplay to it.
as example:
a map where players are navigating on a high bridge or on a tower -> add some drag to feel its like wind and some sounds of wind.
this could be nice to because it could give a constant pressure, what makes it possible to have a jumppad that gives a constant speed.
ive got some ideas to do this:
1. use a material for this. if your in the material, youll move a specific way. the parameters of drag on x y z axis could be like "/drag x y z"
2. use some modified waypoints. if a player gets close to them, they will follow those waypoints (a variant on that is, your still able to move around, your just getting "pushed" to the direction of the waypoint).
3. not original, just use jumppad to get this :S. its a very rough way to get such thing like drag (especially because you would still hear the jumppad sound).
comment if you got any more ideas about this, or if any other program running on cube engine (1 or 2) already has this feature...