Fatality | 2014-09-03 23:36
Pandora
86
points ]
 (10 votes)
A small ctf map

--- Edit 9/1/15 ---
- Small layout change. Pickup changes. Changed custom "sheik" cell textures back to original Meister "Hex" textures.

--------Edit 12/27/15--------

-Updated map

--------Edit 2/5/2015--------

It has been a while since I posted anything on this map, as it was seemingly done. Of course that is never the case, so I have been hard at work again on this child of mine. Attached here (pandora_update3.zip) is the newest version. I think I can say it is (really) finished this time. I don't think any further updates will be made, or any other suggestions added. Instead, go and play the final product!

To make it compatible with the Inexor project, I had to replace two textures with ones I created on my own; they are included in the zip, so be sure to put them in the right places.

-------Original Post--------

This is a CTF map I have been working on. It includes flags, pickups, and bases for capture modes.

IMPORTANT: The map requires Yves Allaire's "eX" Texture pack, which can be found here: www.quadropolis.us/node/2792. If you need help figuring out where to put the textures, please refer to the guide I wrote up on the sauerworld post: http://sauerworld.org/forum/index.php?topic=32.0

Theme: A laboratory that has managed to open Pandora's Box, only to unleash all hell and leave the area vacant.

Thanks to:
- Yves Allaire for the textures.
- Pyccna, for his help again with much of the geometry, lighting, details, and the lava texture.
- rabe, for advice on lighting and texturing, which were used on this map.
- Doko, for advice and tips in game on geometry and details.
- Skur, for general advice on the map.
- Savanha, feedback on the flow and layout.
- Frosty, for spending countless hours on the map as I edited, giving suggestions.
- Everyone else who helped in anyway, through suggestions, advice, or testing.

Still to do:
- Fix some texturing
- Fix exterior clipping
- Fix some bugs
- Improve lighting
- Find better roof lighting (instead of spamming the same light fixtures)
- Improve on geometry and detailing
- Overall polish of the map

Update #1 9/9/2014:

- Changed half of the map's lighting to a shade of purple to differentiate between bases.
- Remodeled side rooms for better flow and appearance, also moved green armour into them.
- Extended center of map for longer flagruns and more room overall.
- Got rid of the laggy particle and added new ones as suggested by Pyccna (though I changed them from your suggestion just a bit).
- Deleted the teleports
- A bit more interesting geometry/details.
- Fixed .cfg problem for people who weren't seeing the lava texture.
- Added health boost. Some people will complain about this, but I do these things to set my maps apart :). If you really want the health boost, you need to jump into the lava after getting it, so it keeps people from, dare i say, whoring it. You would be smart to wait until you are seriously weak already.

Update #2 9/22/2014:

- Probably too much to remember.
- Completed to-do list.
- Made some changes to the layout.
- Made some changes to geometry.
- Made some changes to details.
- Replaced item spawns and playerstarts.
- Created waypoints.

Update #3 2/5/2015:

- Re-textured entire map with the 512x512 version of the Yves Allaire eX textures.
- Added a short wall along the side routes to give a little more cover to the middle/lower bridge.
- Added two cat-walks from the lower bridge to the upper levels for more possibilities in navigation.
- Re-worked the side armour rooms with a slightly more interesting layout, including a redesigned ramp and small pool with jump-able computers.
- Got rid of the spammy floor-grate pipe line thing in the bases.
- Filled the the open-sky pits with lava to match the middle.
- Added various boxes to keep the flow more interesting.
- Changed the jumppads to push you straight up, with no horizontal push.
- Changed the particle to something more minimalistic.
- Completely redid the item spawns and playerstarts, and switched the quad and healthboost. The quaddamage is now essentially useless, as it should be on such a small map.
- Added base names.
- Replaced two textures which were non-commercially licensed to allow compatibility with the Inexor project.
- Added a "pandora.txt" readme.
- Updated the map's .cfg and waypoints.

pandora.zip (0 bytes)
86
points
 (10 votes)
User login
Users on Quadropolis
4 guests & no users online
36
points ]
 (4 votes)
Created 2018-08-15 21:45
4 days 23 hours ago
7YearBitch
18
points ]
 (2 votes)
Created 2018-08-10 18:14
1 week 3 days ago
Ao1 Pointblank
28
points ]
 (3 votes)
Created 2018-08-05 21:24
2 weeks 23 hours ago
Ao1 Pointblank
81
points ]
 (9 votes)
Created 2018-03-22 02:14
21 weeks 4 days ago
43
points ]
 (5 votes)
Created 2018-07-12 17:59
5 weeks 4 days ago
30
points ]
 (3 votes)
Created 2018-07-30 14:34
3 weeks 6 hours ago
19
points ]
 (2 votes)
Created 2018-07-15 07:17
5 weeks 1 day ago
Sauce
28
points ]
 (3 votes)
Created 2018-07-10 17:07
5 weeks 6 days ago
65
points ]
 (7 votes)
Created 2018-06-05 23:45
10 weeks 5 days ago
62
points ]
 (7 votes)
Created 2018-05-04 17:27
15 weeks 3 days ago
DeathStarPC
10
points ]
 (1 vote)
Created 2018-06-10 06:37
10 weeks 1 day ago
51
points ]
 (6 votes)
Created 2018-04-25 02:24
16 weeks 5 days ago
7YearBitch
39
points ]
 (5 votes)
Created 2018-03-30 18:06
20 weeks 3 days ago
15
points ]
 (2 votes)
Created 2018-03-25 15:52
21 weeks 1 day ago
nopnotme
12
points ]
 (2 votes)
Created 2017-09-29 21:52
46 weeks 2 days ago
7YearBitch
22
points ]
 (3 votes)
Created 2018-03-30 17:47
20 weeks 3 days ago
7YearBitch
28
points ]
 (4 votes)
Created 2018-02-28 00:20
24 weeks 5 days ago
7
points ]
 (1 vote)
Created 2018-04-20 14:42
17 weeks 3 days ago
15
points ]
 (2 votes)
Created 2018-03-02 09:43
24 weeks 3 days ago
sevnnseven
15
points ]
 (2 votes)
Created 2018-03-02 09:41
24 weeks 3 days ago
Who's new
  • DON
  • sevnnseven
  • 7YearBitch
  • Mustangflier
  • Ao1 Pointblank