Dr Azrael Tod | 2012-12-23 13:59
Box
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my approach in creating an asymetric multi-map that should still aim to be balanced

My first approach in generating a map for Cube-Based Games. This Time it's for RedEclipse and the aim was to create a completely asymetric map (thus making it interestign to play in deathmatch) that is still as balanced as possible in Coop-Matches and should support Multi-Games.
Further it shouldn't be too big, so you won't see anybody most of the time, while it shouldn't get too crowded at the same time if more then 4-5 Players connect.

Currently it's pretty much playable, but Team 3/4 are still sometimes at a disadvantage in CTF/Bomb-Games.
I will adress that in comming releases.

For people interested to check it out there is a server running on g33ky.de too. Just type "/connect g33ky.de" and have fun!

Version-History:
0.8 - fine-tuned some Textures, balancing
0.7 - some more microstructures in walls and floors
0.6 - fixed some texture-problems
0.5 - more Balancing
0.4 - more Ladders to enable Bots
0.3 - some Balancing
0.2 - Painted walls
0.1 - First structures

box.tgz (250 KB)
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