Seems like I should expect a lot from it when I see it's voting rate.
Content
The map seems to be properly packaged, but some further description could be helpful. That's its a deathmatch-oriented map can already be seen by the notification above the screenshot. Explain why you took the trak5 textureset, why such layout? etc.
The screenshot is pretty good. It creates a fairly good overview of the map.
Texturing
The texturing is pretty bad. The trak5 texture set is mean to be used on 2 different ways (actually one, but people love the first way also):
- As less textures as possible, yet providing details (as in geometry and a proper lighting. This isn't recommended in a gameplay-based map due the high wtr count). A good example is collusion.
- As much variation of textures as possible. This is because the trak5 textureset isn't providing any natural feeling as possible. A good example is skrdm1.
The reason why these ways work is because trak5 is in general a pretty plain textureset (it's all grey and the colours which provide contrast aren't containing any high contrast).
There haven't been used any texture techniques to actually improve the quality of the textures also (custom shader-settings, texture blending, vcommands etc).
Geometry
The geometry of the map is in certain ways pretty efficient, but it looks like you're not capable of making it less efficient.
Try to use a certain scalar of curve around the map. Having a few curves which contain a decent amount of surfaces while there is a curve which actually can't be called a curve due it's side and appearance (like containing only 3 planes) next to it isn't creating a very natural feeling.
Detailing
The map contains only a very few amount of details. Be sure to add more to create more realism within the map.
Lighting
The atmosphere is very boring. Its all just plain white. Never do that, unless you know what you're doing (and I doubt you currently know). Always try to add a certain difference between the red, green and blue parameters (even just a difference of 10 could do the job).
Clipping
The clipping isn't great, but not bad also. This is due the fact players aren't running into any details what so ever.
Flow
The flow of the map isn't as great as it looks like. After you run out of the curved tunnel, you suddenly *almost* fall into a hole (while the end of the tunnel looks like it just being cut off and ends no where).
The jumpppad platform far outside the map could contain just a little stronger jumppad-entities. This makes players be able to get on the roof of the tunnel also.
Gameplay
Has to be rechecked.
Overall
If it would be a first attempt, then it's not bad. But as such information isn't being provided, I just expect you to be mapping for certain years and know how to use the editor of Cube Engine 2 properly. That's why I rate the map 2/10, as nothing except the packaging, screenshot and the geometry (without attempting, luck you) is done right.