Suicizer | 2012-03-10 20:24
Map Prefab
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This content requires the Development Branch of the game it was designed for, which can only be obtained from the SVN repository. If you do not understand this, you should wait until the next release of the game to download this content.
A prefabrication of a map.

Information
It's been a while since I started this project, but I'm glad I can release some sort of preview of it.
The map is meant to show off several commands, especially shader-settings and such (for like comparing them to each other). It isn't fully finished yet, as there still are some commands missing in the config-file, but that will be fixed soon enough.
Every command which has been used is being explained in the config-file, to let other people learn from what has been done to get the particular effect.
I've used as kenon cloudbox, just because there aren't any official included cloudboxes yet (and it also looks nice).
My very own monitor model is included, if you were still interested in obtaining it.

Check out your self and feel amazed!

To-do-list
- Make the list of commands complete which are map configured-based.
- Add a starting point with recognisable entrances so you won't just get dumped into a room with a certain shader-setting.
- Upload a better screenshot.

Credits
I would like to thank the person(s) who made the "docs" on "sauerbraten.org" and the person(s) who create the "wiki", as both contain some information about all settings, but not everything. I also would like to thank the development-team for their great work of Cube Engine (2).
Last but least, I would like to thank SkiingPenguins for the great looking Kenon Cloudbox and BadSock for the lunaran texturepack.

map_prefab_10feb12.zip (3.99 MB)
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