Greaserpirate | 2011-08-31 02:42
Custom Red Eclipse Vars UPDATE
a different way to play! Now more balanced, more visually pleasing, and generally improved!

I've been working on these variables for a while, doing a lot of playtesting and tweaking, and now I've finally optimised them. To try them out, put the file below in your "data" folder and bind a key to it (example: /bind n [exec data/gpsettings.cfg]).

(NOTE: These variables work perfeclty for me, so I have no real intention of changing them right now. Feel free to modify these variables to your own tastes, and if you need help consult the "serverexec.cfg" file in "data/extras".)

a brief overview:

general settings: no spawn delay, you can zoom while moving, jumping, etc., double-jump disabled, regeneration time is shorter and now now resembles a wounded soldier's heartbeat (however, you have to wait longer for the process to start), hoverpack can fly as high as you want, hoverpack consumes more energy, sprees are 4 kills instead of 5.

melee: attack pushes enemies backwards.

pistol: more like the Sauerbraten pistol, a dependable automatic weapon that isn't terrible in comparison to the "real" weapons. Has a scope, but also bullet drop and a moves reasonably slow.

sword: one-hit-kill. Alt-weapon is a forward "lunge" that takes a while to recover from but lets you catch your enemies.

shotgun: reloads one shell at a time, but faster. Less delay between shots. Alt-weap strength and distance much improved.

smg: slightly more powerful and accurate, with a scope. Critical hits are instant kills.

flamer: flame sticks to walls and lingers. Range is increased by a lot. Best used as a sort of "tron" weapon to seal off parts of corridors. Alt-weap has increased range and emits a clous of napalm-like gas, and also takes a bit longer to reload and uses up all the fuel.

plasma: slowed down (easier to dodge), power increased, splash damage also increased. Alt-weap takes a long time to charge, but creates a guided plasma ball.

rifle: modelled after the Sauerbraten rifle: one-hit-kill, one shot per clip, moderate reload time, only a tiny bit of splash damage.

grenades: explosions look AWESOME with modified variables. Splash damage increased.

rocket: far less deadly, but still a good item. Shoots grenades with minimal splash damage that travel faster and have shorter fuses. Reloads slightly faster. Has multiple shots, but doesn't dominate the battlefield. Again, explosions look totally rad.

I hope you enjoy these variables and are inspired to make your own and share them!

Update: made flamer shoot less quickly and be more balanced, stopped plasma from being too big and obscuring people's vision, overall better.

piratevars.cfg (3.99 KB)
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