RaZgRiZ, i will do you the huge favor of remove the duplicates whish, but consider for a second, the utility of having them. If ten people post, and ten people, report that there is a big issue related to souds; developers should consider this issue more seriusly than some others cause all people have reported it. So is also important to write this high priority sentences with the same words so developers, at a fast reading, can esay individuate them.
I was thinking this is a post for general talks about improvments that can be done to sauerbraten in the next version of the game. If this is a post to esplain RaZgRiZ's ideas, i'm, of couse, OT. Sorry. But if this is a post to test what the community wants, to have a base to report it to developers, having duplicate sentences, is the best way to understood what the comunity really need from what is an individual fireworks.
Suicizer is asking to esplain some points of my post, while RaZgRiZ is asking if something of what i have write can really happen into sauerbraten. I will try to explain.
First of all, I have thinks a lot about what I have write in this year of gaming. And what I have write in italic is a pure fantasy, too far from what sauerbraten is. So if adding a new weapos is in the area of pure modding, the other gameplay options are not.
Making missiles and granates to explode if shooted can be a great revolution in the gameplay, i don't know if it would be hard to code or not, but it would be epic to stop a roket with a rifle shot, or making explode a grenade with the shotgun.
Lots of game have a warmup or a pause at the end for voting, sauerbraten start instantly, some people disconnect and this ensure that teams on online serevers will alwas unbalanced. Also when come some i can't really understood how people can play them, lots of them disconnect. Voting plus a small pause is simply a nice thing to give to players, i don't know if it is insane hard to code or not.
Now about the maps: is one of the key points of a game, the maps in the last singh are the game. Especially in CTF mode, capture is increbly map friendly. Sauerbraten have some nice map like Reissen or Forge, some maps are ok, like recovery or tejen, some are ok for online server, like the bigger ones justice have give to us. But some other simply does not work, they can be fixed, while some old FFA maps can be removed, or at least adapted for capture or hold. There are some interesting maps on quadroplis that can be fixed/finished by the community. AnotherFace is better than capture_night or wdcd. And why access isn't in the capture list? I think Eihrul can push some map makers in this way, i can make a list od maps on quadropolis, if the license permit it they can be fixed by a squad. Eihrul, or he can derogate some onelse, like Nieb, can push map makers in some direction, he can make something official (from a forum post to a “contest”) to push the mappers who wants to do some works, works with some criterials. Or simply we can merge our effort and do some community maps – with relase standards and fun gameplay. The facts remain the same we need a big map update...
Also the game mode can be spicy, i dont' wants to talk about adding greed, arena modes, ball games, or something like the UT domination; nor talking about adding some esoteric mode, or mode that need special maps. Efficctf was a great addon to the game, while CTF still very hard to play, i think that a mode like CTF but with two random weapons at the spawn can be a nice mix bettween CTF and EfficCTF. You can consider if adding something more, like: teammates on the radar, or you can choose with what weapons spawn or were, is a cost-worth works. I think tacCTF it self is a mode that can works al lot more than protect.
Hold is a great mode, maybe we need some especially hold maps, like only one base with the flag on the centre and the spawn at the borders. Another fail of hold is that it can't support more than two teams in a game, i think is important to fix this issue, to bring hold to a next level.
Would be nice to have a way to recognise players from different teams also in capture but is not really necessary, as having a way to change the color of the skin ingame.
I don't belive all this can be done – at least easy and without effort from all the community.
But i belive a server option to prevents teamkiller from picking the flag can be done. So it can be on in the PSL1 server while off in the private clan servers.
Game clip is an interesting material wich wast'n use in lots of maps, especially for capture ones (they need an update), cause it prevent to pick bases from a some location (like from behind the walls). Adding the options to return a flag which enters in it can add some possibilites for some new layout in CTF. Is not a must have of couse.
Last thing for the graphics is the clock. Why sauerbraten does not have one? You can do it using scripts, but can't be easy to see like a big one in the hud. In all other FPS i play or have played i like FFA, and play it. I have noticed in sauerbraten is really hard to time items with the game hud clocks. Timing items, of course is the base of FFA, so a cloks in the hud should be a great addon. You can put options to remove it, and change the size to fit different resolution.
For the editor, i think there is nothing to esplain, and almost all things i'm proposing are small fix, not destructive, that can add a big value to the engine. More possible to make, and valuable, than change is core with blending materials or two layers of cubes...
First of all, if we don't wants to do some online way to sends the maps, at least a command like sendcfg, to send the config could be a nice addon.
Second, shaders. I'm not an expert but i think like the bumpspecmapglowenvworld, we can do/have some shaders to blend two texures (and normals maybe?). This, with the great mad command, will esponentially increase the choose for a texure. For starting a simple muliply blend mode will be great.
Also particles can be update, some people are demanding for snow and rain, i personally would like to have a particles like the number 4 (the line) that can be oriented to any direciton, like the jummpad are, and that i can choose the radius of it. The radius, can be different, at the start and at the end, to simulate lighs. Cause all 3 values have 3 component we can store them in an hex format like we do with color. I don't know if some thing like it will use too much resource to be usefull.
We are all agree that the sauerbraten sound are far from awesome, the possibility to specify the teleport and jumppad sound in the config can bring some variety to the games.
The vcommands are great, but i have got some troubles using vcolor compared to mad, cause it does not allow to exed the value of 1 and brigher a skin. If this can be fixed is ok, otherwise, i will come back to use mad if i have to brigher a texure.
For the alpha material some wants that it prevent you from shotting and some wants to shot behind it. I think that how it works now is great, and the new possibilites like the Meister's door in asgard are ubeivables. The last step should be having a parameter to set if it stop or not projectiles. As it is now it can't stop grenades, this is maybe nice, cause it give to a weak weapons an advantage, but is a bit unminded.
The game have some postprocess nobody have never seen is possible to trigger one of them inside a material? I don't know this, but it will greatly increase the graphics of the game, and the tactics of the maps. Example of use: thinks about the doors in asgard, passing trough them looks poor, but what if the screen became desaturated inside them? :P
Why talk about damage volume, i think them can be usefull.
Eight Fog can help both on the graphics that on the gameplay stile, as for a fog material, so that you can put some fog on some specific points of the map. The material should be not so easy to to, but a simple Eight Fog should be as hard as the fogdome was.
Last things a value to link a playerstart to a base, or to prevent it from begin used for a capture or regen start. It can be a value with the number of the base, to force the engine to use it, if the value is -1 instead that playerstart will be ignored. This way some playerstart in capture maps can be fixed, or if we wants to update some FFA maps to capture/hold we can select the startlocation.
A big changes to the game can be the online updater, this can broke frequently cheater binary, and making the updates easy and also small. There is a new map in the SVN (like garden) it can be immediatly awaible for online servers. There is a new features, thats way it can be immediatly applyed, same for map/gamemode bug, that can be fixed witout have to wait for the next relase.
Like for forge that became unplayable at the end of trooper.
Ok, i suppose i have broter you enoght, there are lots of question to debate, like cheating protection and modding propouse... thanks for reading.