CountStep | 2011-03-26 02:47
Superrunning Mk II
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 (1 vote)
Close-quarters fighting in a multi-pathway map. Now for Red Eclipse.

Some time ago I released Superrunning for the original Sauerbraten. I got a few good comments, I don't know if the map was ever really played online that much or not. After the release of Red Eclipse, I began seeing how Superrunning might work for the mod, so I imported it, fixed some mistakes, retextured it, and put in support for most gamemodes. I say most, because I haven't really tested them all out. However, it should work the way I think it will. (EDIT: I've been messing around with CTF- I think I'll have to seriously reconsider object placement.) This is currently an alpha stage product, so not everything is concrete, and I really need comments and feedback about it in order to improve it. Red Eclipse doesn't have much documentation right now, so I was unaware of how to do a fair few things.
This is a small, confined map at first glance. Once you know your way around, you might not think that way anymore. The warning is that if you don't like small maps, you definitely will not like this one. Not much of the overall map has changed since the Sauerbraten edition. Hopefully what I did change was for the better.
Not sure how to package this map file since it goes in the My Documents folder for me.

superrunningmkii.zip (2.09 MB)
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