Suicizer | 2010-08-24 18:32
some texture configuration questions...

Ive been searching for an option to let a texture "spin" like a skybox, but failed (too bad :S).
- Does anyone has any idea if such command exist?

I can remember i once asked a similar question (if differnt ammount of texlayers could move over each other by texscroll, the answer was yes as far as i remember), but cant find the content anymore, were ive pasked that question...

- Is it possible to create an working "spinning" texture by using a script (if so, please tell how and maybe even the solution)?

My solution is a script that renders each time a quarter of 1 texture on just 1 cube.
This script is originally made by "a baby rabbit", for the full thread, "http://cubeengine.com/forum.php4?action=display_thread&thread_id=1451&start=0". For a demomap (posted by meatrome), "http://quadropolis.us/node/717".
Even tough this requires to modified a texture heavily, while most textures that arent made by your own, are licensed against that (or you need to ask permission, but low chance you get that).
I hope there is any easier solution nowadays, because its a long time ago since that thread has been posted (is there, please :S?).

Then another question:
- How do you get 2 textures on just 1 face of a cube, without having some nasty pattern from blending?
- Is it possible to let 2 textures get renderend on each other, without blending? (so just like:
"setshader bumpspecmapparallaxworld

texture 0 gibbie/11pipes_d.jpg
texture n gibbie/11pipes_local.jpg //the texture is getting rendered just on the same place as texture 0 does...
texture s gibbie/11pipes_s.jpg
texture z gibbie/11pipes_h.jpg",
but then:
"setshader stdworld

texture 0 gibbie/11pipes_d.hpg
texture 1 gibbie/base02_d.jpg")

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