vincent verheyen | 2010-03-12 10:32
Blender to Sauerbraten: -What format? -How to get the model to react to the lightning in sauerbraten?

Hi all. What i gotten so far is:

I have exported my model from blender to sauerbraten as an md3
(i have like 3 different exporters (md3, md3 + shaders, 16 oct md3 or something like that))
Is md3 the best file format to export and import for me? Will it make things more complicating?
Or will md2 or another one suffice?

-----

Keep in mind that:

- I just want the model to appear in sauerbraten as a movable mapmodel
(wich i have managed so far)

- Optionally i want to be able to load skin.jpgs unto different parts of the mapmodel
(wich i have managed so far)

-This mapmodel should react to the sauerbraten lightning.
(wich i have NOT managed yet)
For now: my mapmodel WITHOUT skin.jpgs is just looking plane black,
no mather how many lights i put around it, no mather how many times i type /calclight or /patchlight
in sauerbraten. And WITH jpgs the skin.jpgs do appear, but they also do not react to the lights around them, wich makes the form of my mapmodel very very unclear.

-----

How will i be able to solve my problem? That is: the mapmodel's form is unclear,
probably because my mapmodel is not responding to the surrounding lights.
How to make my mapmodel respond to the surrounding lights?

- Is it something that should be written in the map.cfg?
- Is it something that should be written in the md3.cfg?

- Is it because i faulty exported my model? Not clicked an option during exporting?
- Will it be solved by exporting in a different format?
- Will i have to add new stuff to my model in blender? Or delete stuff?

Basicly: what will i have to do?

Thank you very much for reading and or commenting!
Happy modelling and enjoying blender and sauerbraten!

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