It's a symmetric and colourfull map for all gamemodes, and it plays well in my opinion. It's 4-way symmetric, so this enables 4 teams CTF/capture.
This whole map is made roughly out of 2 textures. I just coloured them a bit with the "mad" thingy.
There is an attachment with 3 screenshots for the people who don't have Blood Frontier, so they can still give their impression.
update V1.1 :
- added some paterns on the walls and floors
- corrected ambient lightning
update V1.2 :
- added more paterns on the walls/floors/ceiling...
- added waterfall/water to the map
- added descent lights and lightsources
- completed waypoints
- improved some minor details
update V1.3 :
- the map is now multi ctf/capture friendly
- fixed some tiny details
- made the flags more easy to defend
- clipped the top in the waterfall, cause bot's could get stuck in there
Attachment | Size |
---|---|
Screenshots.zip | 8.01 MB |