Again (as with Lost In Sand) I have to agree with Kaomé .. just how I felt about the mapsize/movement.
I find your lighting a little hapazard though - surreal blue lighting in that one storage area and completely different red lighting elsewhere with some (again new) white light-fixtures directly around the corner - Lost In Sand is a lot better in regard to themeing - but here I definitely like the movement right from the start.
There's some other aspects that don't feel very realistic - like those boxes stacked with room underneath which you can walk .. not bad for the gameflow, just unrealistic in it's appearance :-P
The whole "upper deck" and bits of the corridors seem a little bland .. a pity .. because you've included some very nice detailing with those broken bits of floor, the manhole with it's cover and that one break-through in the wall.
As with Lost In Sand you need to fix your packaging - the folder "packages/base" ended up with capital letters in your ZIP! 2 stars till you fix that, the superior gameflow doesn't however compensate the general impression the map makes on me - geometry and theme aren't outstanding in my book; but again it's easily 3 stars, maybe 4 given a more thorough review - Lost In Sand just looks 1 star better, to help you understand my voting a bit better, I hope :-)
Looking forward to more maps of your making!!