DarkStar | 2007-08-20 19:40
Hive Demo
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Loosely Based on Resi-Evil's "Hive"

This is my first proper map.
The screen shot doesn't really show all of it, as the 'action' is largely under ground. (But that's a surprise ;) )
I've still got a lot of ideas going right now, but I was hoping I could get some constructive criticism before I post the finished product.

I figured nobody would download it if there was nothing to do, so I've put in some monsters, ammo/health and doors to make it worthwhile.
It's based on "The Hive" from Resident Evil (got the idea watching Resi-Evil:Apocolypse), and I'm trying to make it as close to a survival-horror as possible. With surprises, scarce health and ammo (but enough to survive), and dim lighting.
I've got a lot to do yet, but I was hoping I could get some advice.
That's not to say I want you all to do the thinking for me. :)

The skybox should be set as "dash/moon", but I'm not sure how to set the maps default skybox.
Some advice on how to do that would be useful.

-------------------------------------------------
The Aim (For now):

The door behind where you start leads you to freedom, but you have to go deep inside the infected base to power up the door. (The map pretty much leads you to it.)
Then you'll have to find your way back out to complete the game.

(In the final product, the switch will also open doors that release numerous monsters, so you'll have to battle your way back out.)

------------------------------------------------

Technical information is in the README file included.

I hope you enjoy it.
Hopefully I'll post the finished product up soon.
Thanks.

P.s Sometimes the lights don't render properly, so use the "TAB --> Quicklight" function if it looks like it's in fullbright mode.

Hive_Demo.zip (1.01 MB)
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