Not bad for another one of my 5 day builds. I must say I am overly pleased with the simplicity I tried to keep when making this map. Its size is a good bit smaller than others I have done and I feel this will work out greatly in FFA. Capture support will probably be added by the next update. One advantage I see this map has is that both people who like fighting in tight corridors and people who enjoy large open spaces will both be at home in here.
Update (1):
Added support for Capture, although this map isn't really designed with capture as its main purpose. Aside from that, some of the entities have been moved around. The elevator on the ground level now includes a jump pad to make the flow a bit better.
Update (2):
Suggested changes for clipping done. A few items have been moved slightly although the placement might still have changes to it in later updates. A few minor texturing fixes.
Update (3):
A few fixes to textures and geometry.
Update (4):
Small texture and clipping fixes. Big change is in the central area. There is now a trench running along the bottom and under a few parts of the map. Inside it are some pickups as well as a new spawn. I might add or move one of the bases to that location as it provides a nice strategic location.
Update (5):
Fixed the elevator to match the other jump pad locations as well as brightened up the trench. New screenshot added to show the map as it is now.