DrMiracles | 2007-06-21 03:36
Tsunami Cove 1.2
34
points ]
 (6 votes)
Fight it out on this volcanic cove on the edge of disaster.

Update: Tried to use the new lava, but it crashes. I guess I cannot keep improving this map.

Original version 1 can still be downloaded here:
http://www.mediafire.com/?63bidwxdbrw

Story:
For some odd reason, time stands still in this usually sleepy cove as disaster encroaches. With an impending tsunami approaching and the volcano rumbling, you do what anyone would in this situation: have a knock-down-drag-out battle until old-man time gets his act together!

Map details:
6 flags for capture
Standard powerups for deathmatch
Big enough for eight to ten, but with four volcanic geysers to blow you all over the map, smaller groups can play too.

Map features:
Giant tsunami
Overturned freighter
Volcano
Lava chamber
No time!

To load map:
/map tsunami_cove

Developer notes:
This is my first attempt at mapping, so be kind:)
I tried to use the provided config, but my textures didn't show up, so I copied most of the default setting into my config. I don't really know specifically which textures my map uses, so I used the brute force method.

Making such an organic shaped terrain was a nightmare. The engine would flip out and "tear" some of the more extreme geometries at odd times. I had to repair theses glitches by hand, which was difficult/impossible. You can see some of the scars from this in areas. The heightmap doesn't work very well on established terrain, so I usually couldn't fix these areas with the smoothing. The inside of the lava-chamber took a long time because every square edge had to be rounded by hand.

My idea for this map was to use vertical water for a game-play element. So, tsunami was what I came up with. That naturally happens on a beach, so I added a volcano, which also gives a lot of game-play possibilities and cool areas. I just wish I could have lava, but I did my best to suggest it using particles, water, and lighting. Maybe its possible with water fog color and different water texture, but I didn't want to screw up my tsunami with orange color.

**I made quite a few changes to help playability. I would love feedback on how I can make it better, especially item placement.
UPDATE v1.1
Flatten beach
Move boat
Enlarged interior
Fixed terrain glitches
Added clips over some rougher terrain
Enlarge cave openings

Version 1.2
More clip to smooth things out
Enlarged some indoor areas
Fix more terrain glitches

tsunami_cove_1_2.zip (4.51 MB)
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