The mapping competition is under way, so get your 'E' key ready for some heavy lifting!
We're looking for some amazing capture maps that we can hopefully convince the Sauerbraten developers to include in the release. So come on, dazzle us with your mastery of geometry, finesse with lighting, and ingenuity with design.
Read on for the competition details. You will also want to read the Guidelines which apply to all competitions.
The jurors will evaluate all maps entered into the competition according to Scoring and Judging guidelines. If you would like to participate in the jury please contact Quin. This month the jury will be:
The parameters highlight the goal of the competition, which counts towards the entrant's Achievement score. These must be followed, in addition to the General Rules contained in the Guidelines for all competitions.
The current Sauerbraten release is: Spring Edition.
The config entrants must use for their map is:
// June 2007 Mapping Competition Entry // 'Map Name' by Author loadsky "skyboxes/morning" // The selected skybox may be modified materialreset texture water "golgotha/water2.jpg" // The selected water texture may be modified texture 1 "textures/waterfall.jpg" // The selected waterfall texture may be modified texture 1 "textures/watern.jpg" texture 1 "textures/waterdudv.jpg" texturereset setshader stdworld texture 0 "skyboxes/morning_bk.jpg" // The selected texture may be modified to match the skybox exec "packages/aftas/package.cfg"